Small question


(Gothra) #1

Okay this may be a stupid question, but how do I create ice… I looked up some of the tutorials but and used the search function but couldn’t find anything.


(nukits) #2

Make a brush -> Textures -> common -> slick


(Gothra) #3

ah slick… i thought it had to be ice or something haha:D thx anyways


(-SSF-Sage) #4

If you want to use the SD ice: texture the brush with fueldump/icelake_top. If you want to make your own one, make a brush with your own texture, then make a new brush on top of it, 1 unit high, and texture it with common/slick. When you learn how to edit shaders, you can apply the slick directly to the shader by giving it line surfaceparm slick.


(Gothra) #5

OK i dont get this part…?


(-SSF-Sage) #6

That means when you learn making your own shaders, you can apply slick directly to the texture. Then you don’t need to add that slick brush. But that’s not probably going to happen anytime soon. But maybe for your second map. :wink:

Shader is what defines the content of the texture. It affects both the brush that has the texture and the texture itself. With shaders you can make the texture sound like wood when shot, be able to plant mines, add cool effects and much much more. But you probably don’t want to confuse your head with shaders before you have learned all the basics. :slight_smile:


(Gothra) #7

[QUOTE={SSF}Sage;249003]That means when you learn making your own shaders, you can apply slick directly to the texture. Then you don’t need to add that slick brush. But that’s not probably going to happen anytime soon. But maybe for your second map. :wink:

Shader is what defines the content of the texture. It affects both the brush that has the texture and the texture itself. With shaders you can make the texture sound like wood when shot, be able to plant mines, add cool effects and much much more. But you probably don’t want to confuse your head with shaders before you have learned all the basics. :)[/QUOTE]

Ah thanks, ill probably just find out what they do in time… So far I used cushion (I did know what that one does lol) and the slick. Probably enough for now.

By the way:

If i have multiple brushes, how can I group them so I dont have to select all of them to move them (lets say the brush with the slick brush on top of it)


(UJERebel) #8
  1. cushiontexture lets the surface not hurt any player when he falls from to high.
    so if you jump from a builing on a street with cushion on it, you wont hget hurt.

  2. there is a func_group…
    select all the brushes you want to be together, make them a func group ( right click - func- func_group)
    then you can select then all in once with a shortcut… ctrl+shift? ( help me out)

This does not affect your map! its only in the compiler…

i hope this helps you ( i dont have radiant open atm)

grtz

rebel


(Gothra) #9

Hi,

Yeah I did know what the cushion shader does, thats what I said:D

Maybe I am doing it wrong but when I use the func_group function i still have to select the brushes seperately if i want to move them…

I selected them all > func_group > esc > select one brush

only selects that one brush…


(.Chris.) #10

After you select one brush press ctrl, shift and e. (Think that’s it)


(UJERebel) #11

[QUOTE=Gothra;249020]

Yeah I did know what the cushion shader does, thats what I said:D

Maybe I am doing it wrong but when I use the func_group function i still have to select the brushes seperately if i want to move them…

I selected them all > func_group > esc > select one brush

only selects that one brush…[/QUOTE]

ups, to tired to read :smiley:

you got to select with the shortcut. (ctrl+shift+e if .Chris. is right)


(Gothra) #12

Still doesnt work with the shortcut:S


(.Chris.) #13

Which gtk version are you using?


(-SSF-Sage) #14

It is ctrl + alt + E in 1.5.0.


(Gothra) #15

Yup, that does the trick! Thx


(.Chris.) #16

Yeah, I was close though! (Couldn’t check got other editors open)