Small Brink PC Update Released


(badman) #1

A new blog entry has been added:

[drupal=900]Small Brink PC Update Released[/drupal]

We’ve just released a small update for the PC version of Brink as well as the dedicated server. This update fixes an issue where dedicated servers would not report stats correctly to the statistics website and ensures that your player profile will now accurately reflect your multiplayer performance. Steam will automatically download and install this update the next time you log into your Steam client.
As this update includes a server fix, there’s a new version of the Brink Windows Dedicated Server, as well. If you’ve got a dedicated server for Brink and haven’t grabbed this update yet, you can find it in Steam’s Tools menu.


(Crytiqal) #2

Just received it!


(bluefoot) #3

Wow, finally! Good work for finally fixing it.

Once the clan features are finally released, there really should be a free Brink WEEK (not just weekend). The game’s in dire need of a revival, and this ought to effect it and have plenty of new people make the purchase.

Here’s hoping!


(RT1) #4

Badman, quoting to tell you that you among all the spoiled rotten adolescents, there are even-tempered adult folk who appreciate the game for the innovative offering it is. What’s more, your continual updates on the state of the game – among the other things I imagine you do on a daily basis – are welcomed and appreciated.

RT1


(RT1) #5

It has nothing to do with the game; peoples’ expectations are in need of an overhaul. This mob thinking mentality about the game dying needs to end.

Just last night I was having a conversation over Steam with a fellow I routinely play Brink with. I essentially told him it’s the playerbase makes the game, and if it’s dead it’s because we make it so. I said that if you can’t find a server to play on, park yourself on a server until others show up. That’s the beginning and end of how we’ll revive any sort of interest that may have existed previously.

His response was “it’s boring fighting bots”.

There’s truth to that, and I responded that he didn’t need to fight them so much as sit and wait until others show up. I’m sure most folks have their filters set to show servers that have at least one player in them. I was one of two people in a server last night, and before long, it was jam packed with some of the best players in North America.

Goes to show. Take the initiative and light the initial spark, man. Sit on a server and go grab a coffee. Come back and watch as more and more folks join.

RT1


(gooey79) #6

For fear of reliving every discussion that’s been and gone on the state of the game on PC, I’ll point out that a multiplayer game released in May 2011 having less than 3-400 players per day is an indicator of a core issue with the game itself.

You shouldn’t have to start a game and go do something else in the hope it’ll have other humans there, either.

On the other hand, you’re right about the community making a game successful. Problem is, nobody hangs around for a game that either doesn’t work properly (for some) or just isn’t good enough to keep playing (for others).

Brink didn’t cut the mustard, as it were.


(DrpPlates) #7

[QUOTE=RT1;386842]It has nothing to do with the game; peoples’ expectations are in need of an overhaul. This mob thinking mentality about the game dying needs to end.

Just last night I was having a conversation over Steam with a fellow I routinely play Brink with. I essentially told him it’s the playerbase makes the game, and if it’s dead it’s because we make it so. I said that if you can’t find a server to play on, park yourself on a server until others show up. That’s the beginning and end of how we’ll revive any sort of interest that may have existed previously.

His response was “it’s boring fighting bots”.

There’s truth to that, and I responded that he didn’t need to fight them so much as sit and wait until others show up. I’m sure most folks have their filters set to show servers that have at least one player in them. I was one of two people in a server last night, and before long, it was jam packed with some of the best players in North America.

Goes to show. Take the initiative and light the initial spark, man. Sit on a server and go grab a coffee. Come back and watch as more and more folks join.

RT1[/QUOTE]

LOL!!!

someone has way to much time on their hands…

game is what, 6 months old… and you have to camp a server and hope, emphasis on HOPE, others show up!!!

i’ve logged on a handful a times each week for the last two months, no one is playing this game on PC… its DEAD…

dont blame the ‘mob mentality’ blame the game developers…


(RT1) #8

Actually it took a mere 15-20 minutes for the dead server I was on yesterday to fill to capacity, with curious players riding on the coattails of a game I and another player basically started. That’s time spent over and above my full-time job, girlfriend and four day per week martial arts practice, I’ll have you know.

i’ve logged on a handful a times each week for the last two months, no one is playing this game on PC… its DEAD…

No one? Do us a favour and make an effort to sound credible, okay? Bottom line is, you did nothing to change that. You want solutions? Be the solution. See above. I’ve had PLENTY of intense games over the last two months in which you say “no one is playing this game on PC.”

What’s that acronym? GTFO?

…dont blame the ‘mob mentality’ blame the game developers…

I place the blame squarely on the gum-flapping, passive peanut gallery, of which you seem to be a member. When last did you play? :slight_smile:

RT1


(gold163) #9

Don’t you get it? Spending time playing a video game that I don’t like means you have “too much time on your hands”. There’s nothing I want to do about keeping the game alive, so might as well ruin it for everybody else by running around generally being a grumpy arsehole. You shouldn’t play this game just because I say so.


(gooey79) #10

Question. How long should people attempt to play something that’s either technically marred, or they just don’t like?

Also. What did the ‘community’ do wrong that caused it to shrink by 90% over a few months?


(RT1) #11

Too much time on your hands is DrpPlates hanging out in the forum of a game he’s barely played since at least July. Both you and he need to GTFO. :slight_smile:


(gooey79) #12

And there we have it. Someone that joined this month telling other people the game’s perfect and the players are the problem. Then failing to quantify their point of view and resorting to petty ‘GTFO’ nonsense.

:slight_smile:


(H0RSE) #13

Well first off, a good portion of them spent too much time comparing it to previous SD games (then hating on it when things differed) rather than treating it as its own game and appreciating it as such. Seems to me that the SD community would rather just have an updated/reskinned Enemy Territory game rather than anything that tries to differ too much. I mean all the criticism and comments from the “community vets” on this forum on how they could make Brink better, essentially would turn the game into an ETQW or ET:W clone. Maybe SD should just give Enemy Territory the Madden Treatment, and just release small updates annually and slap and a full game price tag on it.


(gooey79) #14

Here’s the thing. Only a small portion of the people who purchased the game will have spent time here, and most of the regulars are (as far as I can see) the same people who were on the official ET:QW forums (and here) back in the day. They’re not so much here for Brink as they are for Splash Damage as an entity.

The majority will have just played the game and not come anywhere near the forums. So, I’ll re-state. What did 90% of the community do wrong?


(DrpPlates) #15

Full time JOB?

a

Girlfriend?? (just because you named your right hand JILL, doesnt mean you have a girlfriend)

who’s the credible one now…

:penguin:


(Darksider) #16

It’s amazing how people want to keep sounding like a broken record with saying the game is dead over and over and over, Seriously STFU and move on then and leave the game to those who still play it, I still play every other night on PC.


(DarkangelUK) #17

As far as I can see, it was the ‘fans’ that started shouting their gobs off first ¬_¬


(tokamak) #18

If you think this game died because of bad rep then you need to get your head out of your behind. Most players don’t give a hoot about the community forums. They buy the game, try the game, find out they don’t like the game (or are unable to play the game), then they mourn the wasted money and move on.


(.Chris.) #19

The pre-release community were mostly willing and eager (I wasn’t but gave em benefit of doubt in end), things didn’t work out at launch but some were hopeful of some quick fixes and a possible SDK release. The quick fixes didn’t do much and the SDK wasn’t to be. The community could have done wonderful things. The game was and is still fixable but no one cares any more, it’s been too long now.


(tangoliber) #20

I can understand why the super-competitive community didn’t stick with Brink. I can understand why the majority of the casual community didn’t like it.

I understand the PS3 community being dead because the matchmaking didn’t work, and probably had over 50,000 people in the first week (that PSN was back) playing 50,000 games with only bots. That’s how broken the system was. Apparently it is fixed now for Americans, but the community was long gone, except for the few hundred who did the chatroom thing.

But I don’t understand how the PC community ended up with only 1-2 full servers at a time. But then, that seems to be a big issue with PC gaming. There are a few titles that are insanely active and popular, and almost everything else just gets by on a couple of servers. Consoles are different in that the lesser popular fps can still manage 30-50 servers, and who knows how many ongoing games in matchmaking.

If Brink on consoles had a server list instead of matchmaking, then there would be 50,000 people playing it per week on PS3, and 30-50 servers at all times. You cannot overstate how big of an impact the faulty matchmaking had on the community.