? Why not? Like on the API level, why not? You think it should be left to the devs or the drivers?
SLI/Crossfire Support
basicly both and both hardware vendor and game team, seoftware developers should cooperate, to ensure/help this things/feats to be implemented at all/smothly deployed/used properly.
which is both GFX vendors lack, sadly, even NVidia[which invest dramatic sum to helping game developers].
as well as GFX chips underutilization by GFX drivers. especially hearthbreaking in ATi/AMD case - most things/feats simply rolled over CPU horserpower, while[noticeable part of] GFX transistors just collect dust.
[QUOTE=brbrbr;245312]basicly both and both hardware vendor and game team, seoftware developers should cooperate, to ensure/help this things/feats to be implemented at all/smothly deployed/used properly.
which is both GFX vendors lack, sadly, even NVidia[which invest dramatic sum to helping game developers].
as well as GFX chips underutilization by GFX drivers. especially hearthbreaking in ATi/AMD case - most things/feats simply rolled over CPU horserpower, while[noticeable part of] GFX transistors just collect dust.[/QUOTE]
Yeah…that annoys me endlessly. Like TF2. My hardware is far sufficient to run TF2(it’s old O_o) yet it bottlenecks from trying to track polys when several characters are on screen. Whether or not it’s a CPU issue I don’t know, but I do know that it shouldn’t be happening. I probably should accept defeat, because that is how almost everything is. It just doesn’t get utilized fully. It probably has something to do with the whole greedy money thing -_- .