SLI/Crossfire Support


(Nail) #21

idtech4, but highly modified


(master[mind]) #22

Yeah! Which has megatexture(hopefully)! So far, the lighting model has looked great! Can’t wait. :smiley:


(Nail) #23

definately has megatexture, possibly also highly modified


(Auzner) #24

I’ve participated in enough computer forums to know to just get to the point. As you’re demonstrating, whoever can be the best televangelist apparently ‘wins’. I wasn’t asking you to prove you built a computer. Everything else you’re rambling on about doesn’t impress me. This is a “the sky is falling” thread. Again, check your temperature levels because I know you don’t have an ideal box with infinite cooling. You should NEVER be artifacting. And SLI is not causing it.

Yeah, I can’t possibly know anything. You’re the first person on the internet to have benchmarked a computer. Especially the part about nvidia tech demos you consider as legit tests. While you were busy being condescending I read wikipedia like you said.

You articulated yourself in that manner on your college application and got accepted? You’re the one who setup the thread to be degraded.


(blackdkh) #25

oh… that`s great


(master[mind]) #26

[QUOTE=Auzner;244280]I’ve participated in enough computer forums to know to just get to the point. As you’re demonstrating, whoever can be the best televangelist apparently ‘wins’. I wasn’t asking you to prove you built a computer. Everything else you’re rambling on about doesn’t impress me. This is a “the sky is falling” thread. Again, check your temperature levels because I know you don’t have an ideal box with infinite cooling. You should NEVER be artifacting. And SLI is not causing it.

Yeah, I can’t possibly know anything. You’re the first person on the internet to have benchmarked a computer. Especially the part about nvidia tech demos you consider as legit tests. While you were busy being condescending I read wikipedia like you said.

You articulated yourself in that manner on your college application and got accepted? You’re the one who setup the thread to be degraded.[/QUOTE]

Deeeep breath…
Okay…

I do not consider my self an amazingly knowledgeable person, and did not state that, but you are considering me the useless and clueless user(at least that is how I am interpreting your posts). I don’t mind useful and kind suggestions, but your suggestion was less than optimal in the friendliness department. I never diminished your knowledge(except of me, you’ve never met me, thus you don’t know me) yet you diminish my knowledge repeatedly in a confrontational manner. You still managed to comment on my grammer, which denotes that you are still confrontational.

My temps are more than fine. I have shifted my hardware and fans around, and run repeated full load stress tests monitoring temps and voltage for many configurations and clock speeds to make sure the system is stable. It is. By a considerable margin. Airflow in it is completely cool, with 3 “streams” as such:
Top front -> Memory/CPU -> Rear
Side -> GPU1/NB/SB
Bottom Front -> RAID/GPU2
These are fan combos that pull the air in and spit it back out elsewhere. Everything is to spec, and every portion of my case has more than sufficient airflow. That was my second task when I built this computer 3 months ago. There is no dust in the case. It hasn’t been around that long.

Here are some reasonable facts:
I only artifact on certain games in SLI mode only. TF2/Just Cause 2/LOTRO
I don’t artifact on other games in SLI mode: Crysis/SH
I don’t artifact on benchmarks and tech demos in SLI: Heaven/Furmark/Nvidia Demos
I checked, both GPU cores are being fully utilized in the above benchmarks and Tech Demos.
I never stated:
A. I was the first to benchmark.
B. You know nothing.
I was not trying to impress you. I was trying to prove a point, you know nothing about ME. You’ve never met me(courtesy of the internet). You can’t know anything about me(unless your a stalker, which I doubt). That is what I stated. You can only gather knowledge about me from my post. I was attempting to convey that knowledge so you can understand where I am standing. Thus, you can’t imagine what tests I have run. So my statement that you quoted was true, but not condescending(at least that wasn’t the intention). Just factual. I used the term far because you seem to think I have run 2-3 tests and considered myself knowledgeable. I ran more than 60 hours of combined testing over the course of 3 months on just this system(this is not meant to impress you, people have done far more…moving on). Including GPU memtests, GPU core testing and error checking, and CPU core testing and error checking(simultaneously too.) I have run memtest86+ 10 times with no errors. The system is very stable(those statements are there to prove system stability, not brag). Temps are very good. Voltage is very stable. The issue is not hardware. Moving on to software:

I used a fresh install of Vista x86-64 and Win 7 x86-64. I have the most recent GPU driver, and even tested under the beta driver with no positive change. Each and every one of my system drivers is updated, including the BIOS. Trust me, I’ve checked frequently. I want to issue to fix itself, but it won’t. So somehow, it still is malfunctioning, but only under certain games. If you read to this point, I give you props for the endurance. :smiley:

I hope that everything is clarified.


(Auzner) #27

Your main focus has been describing my attitude and feelings rather than the actual argument. I’ve had enough of your trolling.


(master[mind]) #28

And I likewise have not enjoyed your trolling, or the attack on my character and intelligence. You have been providing misinformation on my posts. Of my most recent post, 77%(40/52 sentences) was related to SLI and gaming. Only 23% was related to your attack on my character. You obviously have not read much of the content of my posts because you are incorrectly describing the focus of their topic. You have also misquoted me in a previous statement, intentionally, as you wrote your own quote. That is far under the umbrella of trolling. I know that neither of us will budge on this issue, and I, for one will just continue to increase in my anger, which is wrong. I am stepping out of this argument. Thank you for the time though, kept the thread at the top, though only briefly.


(Apples) #29

flamewar ftw!


(LyndonL) #30

Flamewar FTW!!


(.Chris.) #31

Your both wrong to be honest.


(murka) #32

You are both WRONG indeed. To measure one’s intelligence, you can’t take someone with postcount of <100 seriously as they are random internet trolls.
Btw, imho sli/x-fire is only good for high-res/extra ram and yields only a marginal 20% speed increase on normal gaming occasions(If not, you’re playing it WRONG).


(master[mind]) #33

Lol, yes, I probably shouldn’t have bothered to start the argument, my bad. It wasn’t my goal to troll, but rather defend myself. They kinda merged. :frowning:

@murka:
I generally wanted the SLI simply because it outclassed the equivalent 480 performance at the same price. I run my games at 1920x1080, but I prefer having AA on so the extra few cores are beneficial, at least for shader heavy games. I have had benchmarks almost double their performance from testing against only 1 card. It was maybe 5% less than double. I do agree with you, the point point of a multi card setup is for higher res, I just saw it as a cost effective solution when I bought it.

Edit: This was a great way to introduce myself to the community here. -_-


(murka) #34

Nah, you just gotta learn the interwebz. There are tactics about trolling and just ranting and you gotta learn them to make your word count.


(master[mind]) #35

Yeah…I have a hard time with short phrases(as you can tell). It’s usually happens when I’m ranting about computer related items. I do wonder if a dev saw this thread though, would make the entire argument worth it.


(brbrbr) #36

thats strongly depend low-level layers of engine modification and API version[on which is dependent on].
its seriously more scalability[if dev’s want/can use it for their creation] in OpenGL 4.x-based stuff and DirectX 11.x ones, than relying on older ones, where many of those things are also need to be hand-made, rather [already]standartized[and (nearly)perfectly scalable] in newer ones.
and also its up to exact software/hardware combination.
so feedback from SLI usage is still more predictible[even in AFR mode]than in CF solutions/builds, especially on latest HW[GF100/GF104&following i guess], for example.


(master[mind]) #37

[QUOTE=brbrbr;244510]thats strongly depend low-level layers of engine modification and API version[on which is dependent on].
its seriously more scalability[if dev’s want/can use it for their creation] in OpenGL 4.x-based stuff and DirectX 11.x ones, than relying on older ones, where many of those things are also need to be hand-made, rather [already]standartized[and (nearly)perfectly scalable] in newer ones.
and also its up to exact software/hardware combination.
so feedback from SLI usage is still more predictible[even in AFR mode]than in CF solutions/builds, especially on latest HW[GF100/GF104&following i guess], for example.[/QUOTE]

Yeah, DX9 seems to have a harder time handling multi card setups, though I have a DX11 game which refuses to work properly. I do know OpenGL 3.0 supports it fine though, but not sure about 2.0. It just doesn’t seem predictable to me, one “SLI compatible” game will work and another “SLI compat” game won’t. In perusing forums in search of solutions, there seem to be mixed success results. It seems that the driver supports it fine, the framework(DX/OpenGL) supports it fine, but the game is left up to the developer. :frowning:


(brbrbr) #38

now its part of API and underlying things.
so multithreading and scalability are “must have” for OpenGL 4.x and DX11 things. while on GL2.x DX10.x and earlier things its seriously botlenecked[especially by CPU utilization].
IF developers properly utilize it.


(master[mind]) #39

That’s a good thing(SLI integrated in the API), should be easier for devs.


(brbrbr) #40

no, its not, but utilization of it[in drivers]far easied and many botlenecks removed.