skylight


#1

hello I added lostseanight (sky) and yeh, it doesnt got any light!!!

here my map with goldrush sky:
:slight_smile:

and here with lostseanight:
:frowning:

hm so how can i add skylight???

can i place the goldrush sky as a hull around the lostseanight sky and make the brushes from lostseaninght func_static so light from the goldrush sky getting pass the lostseanight sky or?!

did i do anything wrong!? must i place the skies a diffrent way? (then other textures)

and is there any darker water texture i can use than the water from battery?
the waters texture is a moving texture that not blocks bullets or players and the water comes from the common/nodraw_water or probably common/water_nodraw


#2
  • not even the sky texture of lostseanight shows up!!!

(KeMoN) #3

If you have shader problems please always post the corresponding shader, otherwise it will be quite hard for people to help with your problem.

You could have a look at robotrenegade, maybe you find your problem yourself.

skyparms
q3map_skylight

Please post your shader none the less.

Regards

//EDIT: mandatory question when there are shader problems. Do you have your shader in shaderlist.txt?


#4

Oh no forgot to add it in shaderlist, donloaded and yeh you know, i will add it later today and come back later