Skyhammer is op


(jubilantManatee) #1

His call down is to much damage.

Compared to Arty and Kira, Skyhammers damage profile is way out of line.

It one shots the EV. It’s easy to place a strike that wipes a significant amount of enemy troops.

I think his damage level or radius could use some adjustment.


(nokiII) #2

Skyhammer is fine, end of story.


(Nibbles02) #3

His airstrike marker takes like 60 seconds to refill(which is more than every other merc’s special cooldown except for Aura, if I recall correctly), which is enough time to repair the EV again and push it halfway up the map. Plus it’s got a limited range and is incredibly obvious, not to mention easy to dodge.

Even with Explodehydendron it’s really just a case of running 10 meters away or getting indoors, since his special is nearly useless as a grenade and doesn’t call in an airstrike under a roof. Plus, the path of the airstrike is predictable, at best, since it strikes perpendicularly to the Skyhammer who threw it, so you can literally just run the opposite direction from the person who threw it and be fine.


(inscrutableShow) #4

So far I’ve seen Phantom, Fletcher, Aura, Phoenix, and now Skyhammer OP whine. This is like watching a preschooler try to play a platforming game.


(HunterAssassin5) #5

and here we have a salty newb asking for a nerf for a merc he does not know how to counter. In due time, he shall demand a Kiratana nerf, an arty nerf, proxy nerf, thunder nerf and phantie nerf, too.


(Ohsnapkline) #6

I’m Ok with the thunder nerf

I would …thunderate it… it’s joke…you laugh.


(Dawnlazy) #7

But it takes 70 seconds for the cooldown to run out, plus it leaves a huge visible red line + smoke and even if the Skybruh is smart enough to hide the marker you can always hear the plane, then look up into the sky and tell where it’s coming from. It’s a high cost, but high potential return ability. You need to plan your airstikes very carefully if you want to actually get kills with them, and if you miss the airstrike you’re pretty much just a generic 120 HP guy with a rifle for the next 3 spawnwaves.


(doxjq) #8

A nerf lmao. Wtf. What level are you? I’m guessing you’re new and have only played the game for 30 minutes.

If anything he is way less efficient than Arty these days given his 70 second cool down.


(HunterAssassin5) #9

tell you what, friend, if you believe skyhammer is OP, then play him, he’s free, remember? play the sht out of that unbroken shtf*cker and own the enemy team because SD wont nerf him and blame your stupid ungrateful teammates for kicking you because of something to do with ammo.


(jubilantManatee) #10

As a level 22, I meant the comment from the point of playing as Skyhammer - and i played him really only to fill a mission.

The topic header was slanted to draw attention and discussion.

My thought is Skyhammer is built too much as a lone wolf merc. Isnt this a team game? Endless ammo, a one shot EV bomb - forget the need for any other teammates.

The other fire support characters need multiple rounds of strikes, or shocker, teamwork to destroy the EV.

Not Skyhammer, he is just a one shot tosser.

It just seems that he should be made more of a team player like the rest, and not be simply the EV Commando.


(Nibbles02) #11

Arty can 1-shot the EV if you get the artillery strike directly above the EV.

Skyhammer also has 120 health, making him average and pretty easy to kill with a few headshots. The other fire support mercs, being Kira and Arty, don’t need teamwork to kill the EV and can kill it in one cooldown, Kira’s laser just sits on the EV and does damage over time, while Arty does all the damage at once in a concentrated area.

He’s balanced for a starter and he’s one of the main ammo jockeys, so yes he is a team player, which is why people get mad when you refuse to drop any ammo and get everyone killed, which loses entire games. There are objective points like Bridge where there is NO ammo near the objectives so defense needs ammo jockeys to hold out at all. He also only has access to one burst rifle and his other rifles are fairly short-ranged by comparison. Sure he can be useful with that 10 extra hp compared to the other fire supports, but that doesn’t make him better at all.

His ammo also has a cooldown, fairly short, but that doesn’t make it endless, you’re meant to stick to your team and constantly supply ammo instead of in short bursts. If nobody needs ammo, just drop a bunch on the floor for when they need it. He is nowhere near a lone wolf merc. A real lone wolf merc is such like Phantom, where his abilities don’t warrant that he stays near a team and nearly none of them are beneficial to teammates in terms of support. Vasily is also somewhat a lone wolf as he sits behind the front line and picks off targets from a range. If you want a an actual commando, go Thunder or Fletcher, both can take a beating and have high stopping power.


(LifeupOmega) #12

Skyhammer is probably the most balanced merc in the entire game.

1:10 cooldown (iirc) on an airstrike, equates to 3 Arty strikes, who is his main contender for EV damage. In fact, Arty is probably better if you have a Nader on your team as 2 strikes + 2 nades typically wipes the EV and only takes around 40 seconds for cooldowns.

The marker itself is OBVIOUS, in fact its so OBVIOUS that I wonder how blind some people are when they look at it and think it’s fine to keep sitting in that area. Also it makes SOUND, use your ears. Failing that, LOOK UP.

Kira isn’t made for EV destruction, she’s made for team wipes.


(Herr_Hanz) #13

I’m Ok with the thunder nerf

I would …thunderate it… it’s joke…you laugh. [/quote]

trust me, withing a year from now we will see people cry over wanting a vassili nerf. i just know it.

PS: I BANG YOU ALL! wink


(ProfPlump) #14

[quote=“jubilantManatee;30758”]His call down is to much damage.

Compared to Arty and Kira, Skyhammers damage profile is way out of line.

It one shots the EV. It’s easy to place a strike that wipes a significant amount of enemy troops.

I think his damage level or radius could use some adjustment.[/quote]

Nader and Arty are much better at dealing damage to the EV as their abilities recharge MUCH faster. Also, Kira’s laser allows her to INSTANTLY kill all the enemy escorters who would otherwise not be stopped by Nader or Arty’s abilities, and would have time to get out of the way due to the obvious warning of incoming Skyhammer strikes.

Stoker is the only fire support whose ability is lackluster vs EVs, but that’s because his ability is FAR more versatile for other uses (such as anti-infantry and long-lasting area denial, plus the ability to be used indoors), so it balances out.


(copperCucumber) #15

skyhammer and aura are the most balanced and easy to you use mercs in the game
thats why they are recieved for free
he is the last merc to be in a need for a nerf or a buff


(JJMAJR) #16

[quote=“copperCucumber;190718”]skyhammer and aura are the most balanced and easy to you use mercs in the game
thats why they are recieved for free
he is the last merc to be in a need for a nerf or a buff[/quote]

Skyhammer is actually a really hard character to play right. People that just throw airstrikes willy-nilly would be in for a shock when nothing is hit by them.


(Mr-Penguin) #17

[quote=“JJMAJR;190750”][quote=“copperCucumber;190718”]skyhammer and aura are the most balanced and easy to you use mercs in the game
thats why they are recieved for free
he is the last merc to be in a need for a nerf or a buff[/quote]

Skyhammer is actually a really hard character to play right. People that just throw airstrikes willy-nilly would be in for a shock when nothing is hit by them.[/quote]

  1. Toss marker at EV
  2. Shoot people that scatter from EV
  3. Disable EV
  4. ???
  5. Profit.

Oh, and make sure to throw ammo too. Pretty simple.


(ProfPlump) #18

Lol I have never seen such a landslide of disagrees on one post XD


(ProfPlump) #19

[quote=“derpypenguinz19;190757”][quote=“JJMAJR;190750”][quote=“copperCucumber;190718”]skyhammer and aura are the most balanced and easy to you use mercs in the game
thats why they are recieved for free
he is the last merc to be in a need for a nerf or a buff[/quote]

Skyhammer is actually a really hard character to play right. People that just throw airstrikes willy-nilly would be in for a shock when nothing is hit by them.[/quote]

  1. Toss marker at EV
  2. Shoot people that scatter from EV
  3. Disable EV
  4. ???
  5. Profit.

Oh, and make sure to throw ammo too. Pretty simple.
[/quote]

He’s simple to use, but he’s hard to play against the other, better mercs. When you come up against them, it means that you need to make use of the indoor airstrike to damage opponents and that does actually take a fair bit of skill, timing, and strategy.


(Nibbles02) #20

[quote=“derpypenguinz19;190757”][quote=“JJMAJR;190750”][quote=“copperCucumber;190718”]skyhammer and aura are the most balanced and easy to you use mercs in the game
thats why they are recieved for free
he is the last merc to be in a need for a nerf or a buff[/quote]

Skyhammer is actually a really hard character to play right. People that just throw airstrikes willy-nilly would be in for a shock when nothing is hit by them.[/quote]

  1. Toss marker at EV
  2. Shoot people that scatter from EV
  3. Disable EV
  4. ???
  5. Profit.

Oh, and make sure to throw ammo too. Pretty simple.
[/quote]

Speaking of ammo:

We lost the first objective because of this guy.
http://images.akamai.steamusercontent.com/ugc/258209380325163475/BD22BCC652D89647633147E576F137BFBAF099C8/

We lost the game because of this guy, he was the only ammo jockey and nobody had any ammo left.
http://images.akamai.steamusercontent.com/ugc/259336546328739131/2198254C6DD468D10851AF28281F542063B97C2C/