Bah, I’ve looked through the forums for a solution, but I can’t find one. Here’s the offending shader causing HOM:
textures/maze/night
{
qer_editorimage textures/maze/night.jpg
surfaceParm noimpact
surfaceParm nolightmap
surfaceParm sky
surfaceParm nomipmap
surfaceParm nodlight
q3map_skylight 50 3
q3map_globaltexture
q3map_sun 1 1 1 0 0 0
skyparms env/night/maze - -
}
Chances are, this is an amature mistake that I can’t catch, but amatures do need advice.
Edit: If you wish to see a copy of the offending map, to check for texture issues, just ask and I’ll get it to you through AIM.



Just saying that…