I have two very simple box maps. They both have fueldumpsky for the ceiling texture.
One of them shows the sky properly, and the other shows a light-blue void. I can’t figure out what is wrong with it. It is the same void I have when I apply the Spiegel texture to a brush.
I have no fog or any other effects present.
The editor window shows the sky texture applied in both maps, but in one of them it renders in the game engine as a light-blue-tinted void. It taks no damage if you throw a grenade through it, or launch a panzerfaust through it, so the shader script must be doing something.
The texture has a white border around it in the texture editor.
What am I doing wrong. :???:
Thanks
Lunar