I have created a small demo boxmap that uses a custom skybox.
A lot of people have had problems using them in ET, so I put this together in an effort to help. I am not very good at tutorials, so I created this instead - the map source is included in the .pk3 file.
Here is a screenshot of it - not much to look at.
The catwalk defines the boundries of the map.
I cleared a few things up about skyboxes when making this map.
If you use the skybox shader texture directly on your sky brushes it should work correctly every time.
If you use the “props_skyportal” entity it is very easy to get the “HOM” effect if you are not careful about where you place it.
In my worldspawn I have my “_blocksize” set to 1024. If the “props_skyportal” falls within 1024 units of the map brushwork the “HOM” has been known to occur. If I move the “props_skyportal” outside of any adjacent block and more than 1024 units away then the “props_skyportal” works correctly. This distance may vary based upon your “_blocksize” value but I did not test any others. A full vis is required as well.
The direct download for my map is Here
The skybox is by Sock, the direct link to his skybox page is Here
I hope this helps.
EDIT: Screenshot moved.
EDIT2: Download links updated