Skill trees


(tokamak) #121

Switching to the right class is a part of being skillful as well. That’s the great thing about xp, you can reward meta-choices as well.


(brbrbr) #122

thats actually my point.
cuz:

  1. players, rotating their gaming habits around own retractable ego and statswhoring, usually play DIFFERENT games. not TEAMPLAY-targeted.
  2. who cares about “player skill” ? both in wining and losing team. in both cases, its just weak excuse/reasons, to do anything about[chatbitches is just exception/proof].

(tokamak) #123

Yeah but we’re talking about a personal skill indicator here. Whether you care about that or not is not the point.


(brbrbr) #124

wrong!
we’re “talking” about “Skill trees” © here, nothing else.
so ignorant offense in “i don’t care if you don’t care care im or not enough to post such nonsense”-style is just waste of characters[&time of readers].


(tokamak) #125

We digressed into personal skill indicators. And using win/loss ratio is a terribly inaccurate way of measuring that. You’re not arguing for basing the skill trees development on the win/loss ratio are you?


(LyndonL) #126

Hahaha brbrbr. It’s the pot calling the kettle black if you’re going to say that he’s wasting the time of the readers with what he writes.


(brbrbr) #127

no.
im arguing “basing” xp curve on ANYTHING, else than actuall ingame performance, is creepy idea.
thats include using[what for ?] “win/loss” ratio numbers for example.
ETQW have good example of how that should be done.
in smaller scale and around narrower things.


(tokamak) #128

You didn’t say that but yeah I agree with that xp should be limited to the ingame performance yes.