Switching to the right class is a part of being skillful as well. That’s the great thing about xp, you can reward meta-choices as well.
Skill trees
thats actually my point.
cuz:
- players, rotating their gaming habits around own retractable ego and statswhoring, usually play DIFFERENT games. not TEAMPLAY-targeted.
- who cares about “player skill” ? both in wining and losing team. in both cases, its just weak excuse/reasons, to do anything about[chatbitches is just exception/proof].
Yeah but we’re talking about a personal skill indicator here. Whether you care about that or not is not the point.
wrong!
we’re “talking” about “Skill trees” © here, nothing else.
so ignorant offense in “i don’t care if you don’t care care im or not enough to post such nonsense”-style is just waste of characters[&time of readers].
We digressed into personal skill indicators. And using win/loss ratio is a terribly inaccurate way of measuring that. You’re not arguing for basing the skill trees development on the win/loss ratio are you?
Hahaha brbrbr. It’s the pot calling the kettle black if you’re going to say that he’s wasting the time of the readers with what he writes.
no.
im arguing “basing” xp curve on ANYTHING, else than actuall ingame performance, is creepy idea.
thats include using[what for ?] “win/loss” ratio numbers for example.
ETQW have good example of how that should be done.
in smaller scale and around narrower things.
You didn’t say that but yeah I agree with that xp should be limited to the ingame performance yes.