A agree with Hortey in some respects.
Why have all these customisation options in the game, the three body types, the different types of weapons if the game punishes you for trying to be different and mix it up?
I think SD seriously needs to address the light/SMG issue. Apart from gaining access to ARs most people I see never play mediums. Only recently more Heavies have come into the game since the recent patches on PC but even when I play as heavy there is nothing more infuriating then to get the drop on a light who has not seen you, open up with what is essentially a tank busting gun and do little to no damage. Then to top it off have said light turn round with their pissy little tampa shoot once and game over.
SD need, nay MUST address the issue over using Light/Medium/Heavy types.
Light should stay as fast an agile as they are, maybe faster but the weapons they carry should only be useful at very close range. I see lights as your close combat fighters, at range they are piss poor but if they can get up close, they can destroy you. So please SD nerf all the damn pistols and SMGs so that at mid to long range they are completely useless! Hell I can sniper better with a Richie then most people can with a Barnet! That’s just wrong (even if it is enjoyable >D).
Mediums should be the REAL middleman, a workhorse class. Whilst not as agile as lights giving them the slight disadvantage in close quarters they should definitely be the class of choice for engineers/medics who want the added health whilst under attack. With access to ARs which need to be super buffed to be better then pistol/SMGs this is what defines the body type from a light. At close range ARs should have slightly slower rates of fire to balance things out but they should still be deadly if aimed right. At medium range they should be the weapon of choice and at long range they should be fair but not like sniper rifles. The sniper rifles themselves should be powerful from the longest range and I would encourage one top quarter hit, one kill but make sure the reload time is way longer and that rapid fire is not an option. Mediums should take more damage obviously but since they are not as agile as lights, should not expect to win in close quarters.
Heavies, well these should be the tanks of Brink. A heavy should be slower (I know people are going to whine but hear me out) but waaaay deadlier. All HMGs/HWeps should be devastating, like an AR en-masse. A heavy should be a lumbering giant who wades into battle soaking up damage that would kill two medium body types outright. With the added damage they can take, their weapons should take longer to cycle, longer to load but they should be THE weapons of destruction, even if you get clipped by these guns you should certainly take some hefty damage and if a heavy takes time to aim and fire, forget it, your a dead man. Obviously to counter this power Heavies should be absolutely useless at close combat. If anyone (especially a light) gets near them then it should be game over for the heavy, so its the heavies job to lay down fire from range.
I think if the distinction between using the three body types was greater defined by more extreme tweaks of the weapons/speed/health we would see customisation being utilised a hell of a lot more and hopefully re-introduce skill into the game.