'Skill' in Brink


(Humate) #21

[QUOTE=.Chris.;371585]I think you’ve stumbled onto something here regarding the ‘teamplay’, now that you mention it, it does indeed feel artificial and forced.

I remember during some of the interviews they were talking about other things such as bribing players with XP to help each other, that doesn’t seem to be the best way to promote teamplay.

Also regarding buffs, having a buff party at each respawn isn’t ‘proper’ team work however it’s the only real way to stand a chance otherwise you’ll end up with mismatched players when you enter a fire fight, plus you get lots of XP which is nice right?
[/QUOTE]

I think its pretty funny to be honest.
I read or saw an interview where one of the SD guys would say - “We dont celebrate kills in our game, we celebrate XP” or something to that effect. Coz you know - as long as SD thinks you’re the best player, then you are. cough

And as far as forced and fake - just look at the auto-vsay stuff. Makes the game completely sterile, lacks life.


(gooey79) #22

:tongue:


(Cep) #23

I’m finding I do agree with the OP and a few others, the skill level in this is not brilliant. On top of that as someone already mentions skilled play is often not rewarded which is where the game falls down for me. Its quite tiresome to get killed by the BS shot (a thread I wrote about earlier which I still believe has nothing to do with latency) when you have taken your time to ambush someone and get your shots in first.


(Cynix) #24

However, in Brink, I literally don’t even have to try - the kills just rain in. Public servers seem to be full of people who simply don’t understand how the game works.

I don’t know for sure, but I’m tempted to say that a lot of people run around Brink and try to play it like COD - iron sighting before they shoot any bullets. The need to iron sight seems to be so ingrained in their heads that they are unable or unwilling to adapt to a game that doesn’t require you to iron sight. I’ve even seen teams in competition who iron sight before every shot. As a light with a CARB-9 you will absolutely destroy anyone who is playing this game as if it were COD (of course, provided you aren’t also doing it).

Personally I hate iron sighting. It slows down the game and the firefights and adds absolutely nothing. But I’m able to adapt either way. Between ETQW and Brink I played some COD and I quickly adapted to the need to iron sight. I hated it, but that’s how the game needed to be played (and I didn’t go to the COD forum and bitch about it). When Brink came out I played a few rounds trying to iron sight everything and it was obvious to me that Brink was not designed to be played that way, so I adapted. It seems that a lot of Brink players failed at that (and some of them come here to bitch that Brink isn’t COD).

On top of that, most of the good players who were present at the start are gone now.


(H0RSE) #25

In addition to this, any new game that releases without ironsight’s, is looked at as cheap, incomplete, or garage by many of today’s gamers, without even playing it. Quite sad if you ask me. I even remember Rahdo saying in a interview that one of the reasons they included ironsights in Brink was simply, “because a lot of people are so used to them.”


(sachewan) #26

Sadly this is true. I think the better players abandoned Brink quickly because they were experienced enough with other titles to be able to recognize bad design quickly and know that it probably wouldn’t be fixed. Things like the limitations of SMART, ‘one key does everything’ misfires, unintentional screen magnetization, huge weapon spread and map imbalances are things that would be immediately obvious to someone with a history of playing these types of games. Which is why it is so puzzling that all these problems survived all the way through the long development process of Brink without someone, somewhere, standing up and saying something.

I say ‘sadly’ because Brink is probably the last game to come out to at least be based upon the old style of aiming with high HP and low damage weapons that requires more aiming and circle strafing than modern games. This is why it had a chance to pull in the hardcore crowd from previous games and consolidate them under one title: a last bastion of good, fast gunplay in a sea of iron-sighting ‘who sees who first’ shooters. Obviously, it failed.


(V1cK_dB) #27

While I agree with almost all of the points I have to ask why all the console gamer bashing? You guys honestly think you can beat ANY console gamer like it’s easy huH? I should get a PC just so I can hop on Brink and destroy some of you kids. Although I also played CS, W:ET, etc so maybe I’m not exclusively console but I’m open minded enough to know that I’ve come across many players on console who know how to play as well as any PC player I’ve come across.

Of course as soon as I say this some fellow console gamer will come on this thread and defend playing against bots lmao…(yes there are plenty of those console gamers I admit…wolfnemesis).


(Hot-Wire) #28

Go get em V1ck!!


(Hortey) #29

No you don’t understand. I don’t need to handicap myself to have fun, I just don’t have fun using the same body type, same weapon, and same playstyle the entire time I play a game… the game has huge customization so the people who just play to win got bored of the singular playstyle they needed to outperform others a long time ago.

I’m just saying that using the body types the game is built around, messing around with specs, and utilizing different weapons DOES handicap you because nothing is better than the carb9/light/nade shooting gameplay. Sadly that’s just how the game is. When I picked up the game I was hoping to mainly play the heavy class with a huge gun lumbering down the playing field like the guys in the first trailer, they maybe switch a couple games later and be running across rooftops chasing side objectives as a light. Then I got the game and the heavy standing in the street shooting a gatlung into a lights chest gets taken down in a half second by a carb 9, and even after the patch a nade to the stomache and a carb spray take a heavy down faster than a spooled up gatlung to a light.

It’s not your fault the game is in this state, and maybe you bought it for the light gameplay and you are having fun being it 100% of the time. I like to branch out and try new things which puts me at a disadvantage yes, but it’s fun.


(aviynw) #30

I totally agree that there aren’t many skilled players on public servers these days, which makes enjoying Brink much harder. For the skilled players who haven’t left yet, I’m sure the lack of competition will push many of them over the edge. While sometimes owning noobs can be fun, it gets boring very quickly. The few times where I have encountered a good group of players I’ve enjoyed playing Brink 30x more. These days I have such trouble even simply finding a server without any bots on it.

And I don’t mean to spam, but if anyone is interested in playing with skilled players, I’m trying to get a competitive server/clan/community going (www.osclan.us). Check it out if you’re interested.

While I share pretty much everyone else’s complaints with Brink, I still think its better than every other game out there besides W:ET, so I’m sticking with it. Its time for something new, and I find it fun and competitive enough, especially when there is hope for continued improvement.

And I don’t think this game is dead yet. Maybe dead but not gibbed, and there are still plenty of medics running around. When people stop complaining then you’ll know the game is really dead. The people who complain are angry, which is much better than being indifferent. A lot of people want this game to succeed and will come back if relatively minor changes can be made (minor from a programming, effort standpoint. i.e. things like spread).


(.Chris.) #31

To be fair how many times have you picked shotgun in ET:QW or tried using pistols only I guess this is what Hortey is saying/doing, just trying something different for fun. It doesn’t address the core problem and I don’t think he ever suggested otherwise, just trying to spice up what we were given.


(Humate) #32

[TABLE=“class: grid, align: left”]

Hammers Only

Charged Blaster Only

Knife Only

HE - Charges Only

Icarus Sniping

Mid Air Oblits

no

yes
no

yes

yes

yes

[/TABLE]


(Cep) #33

A agree with Hortey in some respects.

Why have all these customisation options in the game, the three body types, the different types of weapons if the game punishes you for trying to be different and mix it up?

I think SD seriously needs to address the light/SMG issue. Apart from gaining access to ARs most people I see never play mediums. Only recently more Heavies have come into the game since the recent patches on PC but even when I play as heavy there is nothing more infuriating then to get the drop on a light who has not seen you, open up with what is essentially a tank busting gun and do little to no damage. Then to top it off have said light turn round with their pissy little tampa shoot once and game over.

SD need, nay MUST address the issue over using Light/Medium/Heavy types.

Light should stay as fast an agile as they are, maybe faster but the weapons they carry should only be useful at very close range. I see lights as your close combat fighters, at range they are piss poor but if they can get up close, they can destroy you. So please SD nerf all the damn pistols and SMGs so that at mid to long range they are completely useless! Hell I can sniper better with a Richie then most people can with a Barnet! That’s just wrong (even if it is enjoyable >D).

Mediums should be the REAL middleman, a workhorse class. Whilst not as agile as lights giving them the slight disadvantage in close quarters they should definitely be the class of choice for engineers/medics who want the added health whilst under attack. With access to ARs which need to be super buffed to be better then pistol/SMGs this is what defines the body type from a light. At close range ARs should have slightly slower rates of fire to balance things out but they should still be deadly if aimed right. At medium range they should be the weapon of choice and at long range they should be fair but not like sniper rifles. The sniper rifles themselves should be powerful from the longest range and I would encourage one top quarter hit, one kill but make sure the reload time is way longer and that rapid fire is not an option. Mediums should take more damage obviously but since they are not as agile as lights, should not expect to win in close quarters.

Heavies, well these should be the tanks of Brink. A heavy should be slower (I know people are going to whine but hear me out) but waaaay deadlier. All HMGs/HWeps should be devastating, like an AR en-masse. A heavy should be a lumbering giant who wades into battle soaking up damage that would kill two medium body types outright. With the added damage they can take, their weapons should take longer to cycle, longer to load but they should be THE weapons of destruction, even if you get clipped by these guns you should certainly take some hefty damage and if a heavy takes time to aim and fire, forget it, your a dead man. Obviously to counter this power Heavies should be absolutely useless at close combat. If anyone (especially a light) gets near them then it should be game over for the heavy, so its the heavies job to lay down fire from range.

I think if the distinction between using the three body types was greater defined by more extreme tweaks of the weapons/speed/health we would see customisation being utilised a hell of a lot more and hopefully re-introduce skill into the game.


(thesuzukimethod) #34

yeah - we’ve been talking about arranging single fire weapon only matches (rok, pistols, lobster, rifles), shotgun only matches (duckhunt), old west (barnett and ritchie only) just for fun. it doesnt change the core mechanic (whatever you think of it), but it does give you something different to do.


(Crytiqal) #35

And we all laughed when we saw this:

When I play BRINK I actually get the same feeling as watching this video


(Cep) #36

[QUOTE=Crytiqal;371971]And we all laughed when we saw this:

When I play BRINK I actually get the same feeling as watching this video[/QUOTE]

LOL that’s awesome, some of the level design seems familiar too ;D


(Rex) #37

There is actually none. Also “tactics” can be thrown in the dustbin due to the imbalanced gameplay.


(wolfnemesis75) #38

Tons of skill in Brink. High learning curve compared to other “current” popular FPS games within a changing gaming culture/industry. Brink pushes the challenge bar up higher stressing team and cooperation to the point of being too hard for many players used to COD style play and game mechanics. Some balance tweaks to the weapons in Brink to further flesh out the strengths and weaknesses of each Body Type will diversify the battlefield a bit more. Until then, lights and heavies seem the most popular choices. The recent patch definitely expanded the game’s weapon viability selection. Introducing Clan support would up the bar on high skill teams showing up to prove their worth and the very real separation already present between good players, good teams and the noobs. The skill gap in Brink is wider than this thread tries to imply already!

Edit: 99% on here squawking about no skill in Brink would get absolutely destroyed by the team I run with on a regular basis. :slight_smile:


(light_sh4v0r) #39

You honestly haven’t got a clue. You really really don’t. The learning curve is as steep as equiping a carb and firing in the general direction of your opponent. If that is challenging for you I feel sorry.


(.Chris.) #40

Not really, as already stated pressing F isn’t team work or cooperation, there isn’t anything hard about it either (no skill), what you perceive as a game mechanic that is too hard for COD players is most likely a mechanic they just simply don’t want to use.

I’d be interested to know what you regard as something skillful that is prevalent in Brink, I think those that have posted thus far in this topic and yourself have differing ideas of skill.