So late last night we had a little debate to what skill in games actually is and why old games felt better than new games.
My argument is that newer games are less skillful, because everything is explained and documented. Older games were more skillful since they were just undocumented, there was no guide or sometimes even HUD elements to explain what was going on around you.
Let’s take trickjumping as an example. I think the reason it was so hard to do and considered a hard skill is because there was so little documentation. 1 player would understand how it worked and a hundred would proceed to copy the movements without understanding what was happening.
Nowadays trickjump mods come with cgaz and you can show your speed in the middle of your screen, does this make them less skillful? I think it does and cgaz is often looked down on in the tj community.
So basically new games will never capture the same effect old games had since they need to be accessible for everybody. The only way is by adding “features” into the game and not telling anybody about them (“Moving your mouse up while jumping gives you a slight speed increase”), problem with that is what do you do when people find out? Patch it out?
tl;dr DB will never have the same skill curve as older games, since the reason older games had a higher skill curve was due to lack of accessibility.

