simple question, show coords?


(B1indside) #1

Greetings…

I was looking for a command to display my coordinates (either by player or spec). I am attempting to insert a new script and would find it very helpful if I could display coords somehow.
Thank you in advance.


(Shaderman) #2

I don’t think it’s possible to see any coordinates. What exactly do you want to do? Maybe there’s another solution :slight_smile:


(B1indside) #3

Basically, The way I have programmed in the past is working with something before creating my own. (And yes I know/understand about all of the public/private rights etc.)

With that being said, I am working on scripts for the powerball part of the domination mod. The actual goals and ball placement are placed by exact coordinates. I really would not want to go through the hassle of breaking that map, or any other map down, in order to determine a different set of coords without moving it 20 units at a time.
Do you follow what I am after? ::crosses fingers::
TIA
~B1ind a.k.a. -7-ArchEnemy


(Shaderman) #4

Not sure… :smiley:

If I get you right you’d like to find positions for some map but don’t want to do it by moving around some brushes in radiant to get some positions? I’m afraid I don’t know a better solution besides writing a mod which is able to show coordinates in some way.


(kamikazee) #5

I think he wants to make a map powerball ready with ETPro mapscripts and needs coordinates for that?

But I don’t know a solution neither… :confused:


(B1indside) #6

That is what I am attempting Kam.
So, if there is no way, then I have to resort to decompiling any map to get the info? Oy.


(Shaderman) #7

I think that’s what you have to do :slight_smile:


(CooperHawkes) #8

/viewpos

subtract 64 from the z coordinate to get the height of the floor


(carnage) #9

create an entity like a null

hit “n”

then the orgin is the centre or the entity :banana: