It was probably discussed a lot before, but what if deployables cooldown did NOT start until they are destroyed (or go at a slower speed, f.ex. 50%). Personally I think it’s sometimes way too easy to spam deployables coughhealth stationcoughminescough. Plus it would make reclaiming them more appealing and destroying them would actually make a difference for a longer time.
Deployables I think should be affected by this:
-Health and Ammo Station
-Proxy mines
-Fletcher stickies (but our good ol’ meatball rubber needs fixing and buffing doe)
-Bushwhacker turret (same)
-Heartbeat Sensor/Snitch (but allow sensor to be reclaimed)
-Turtle shield (if he still has it and it’s destroyable when he’s added)