silEnT mod v0.1.4


(TheSilencerPL) #1

Hi all

There is the new mod on the scene. It’s the silEnT mod. Current release is 0.1.4.

Mod site: http://mygamingtalk.com/
The latest version can be downloaded directly here: http://mygamingtalk.com/forums/topic/51-silent-release-014/

The mod emerged from etpub 0.9.1.
It supports lua lib 5.1

Currently mod supports linux and windows. Mac is going to be supported soon.

Here is the change log:

Version 0.1.4

* Scoreboard fixes
* sv_cvar and sv_cvarempty commands
* Fixed the reward printing bug on map starts
* Fixed limbomenu bug

Version 0.1.3

* Scoreboard worked
* New awards
* Configurable option to pickup extra ammo with dropped weapons.
* Tripmines need to be armed
* No Tripmines for coverts from this version on
* Different tripmines beam colours for each team
* Fixed tripmines ammo defect

Version 0.1.2

* New weapon PPSh
* New Weapon Tripmine
* Hitsounds handled differently (No more netspam)
* The bounding box code worked (This is different then ETPub and at least old NQ)
* Many server cvars removed

(phisherman) #2

Why does everybody that knows how to code create his own mod? It’s not against you and not against some other people who release their own mods, and it’s not against your work, I guess its really good, but please see that none of your mods will have all the functions a “big” mod like Jaymod, NQ, ETpro etc has. Alright, you added the lua interpreter, but you are missing ETpro-mapscripting. Chaos mod for example to my knowledge doesn’t have one of those things. If I changed our server to your mod or Chaos mod or Eastfront or whatever, there will be so many functions missing. And that’s why almost nobody runs these mods on their servers, although you spent lots of time on it and you did a great job.

So why don’t you join an existing devteam or release the code for a certain thing you did (for example the “sv_cvar and sv_cvarempty commands” or the other stuff you put into your mod) so that existing devteams can just put it into their mods and it can be used by serveradmins. It wouldn’t be your mod anymore, but you’ll get named in the credits and the stuff you spent so much time on to create will actually be used by people. Think about it, but if I knew how to code I’d do exactly that.

And please don’t take this personally, I know you spent lots of time in your stuff and you’re rightly proud of it, but the reality is that mods like yours will not be run on any servers except of yours because so many functions that have become elementary by now are missing.

Oh and by the way: If you want people to download your stuff, forcing them to register is not a good way. :wink:


(Paul) #3

Have to agree with above, despite that, lovely to see people are still modding the game :slight_smile:


(TheSilencerPL) #4

Hm, thanks for your opinion anyway.
Let me answer this quickly, if you don’t mind.

Do you like to eat the same icecream all the time? Do you like the same drink through the whole life? Do you like to watch the same movie all over again? I suppose you don’t. The same thing concerns mods. Thank God we can make them, because we would get bored faster thank we think. This is the main goal of modding, to break the boredom, you know. To bring something new, fresh, try new ideas, enhance something, propose something else, try yourself.
Do you think that only making something “huge” like Jaymod, or NQ is the only way? No way, I say. Jaymod and NQ were small ventures at the beginning too. How do you know that this won’t be something even bigger some time? Anyway, don’t take it personally, but you elaborated about this too much I think. Why are you so outraged about this? Is it about you can’t code, or what? :stuck_out_tongue:
If you don’t like it, fine, don’t like it, but don’t forbid others to like it, to try it and to have fun. Because this is what it’s all about. :stroggbanana:


(shagileo) #5

I’m sure there will be people who’ll like your mod

It doesn’t harm to make a mod. True there’s a whole variety of mods, but that means everyone can have a mod for his taste
If you enjoyed making the project you made, then we can only be happy for you and thankful


(acQu) #6

Playing it right now, seems fun :cool:

But what i immediately noticed is that you cant set the fov, bah :frowning:

But pretty much agree with what you wrote above. Mainly it should be about fun, because the community doesn’t really expect anything anymore after all these years, so they probably wont even care to try your mod out…

[edit] you probably know it already, but sometimes the playermodel disapears into the ground or into the wall.


(phisherman) #7

[QUOTE=TheSilencerPL;241463]Jaymod and NQ were small ventures at the beginning too. How do you know that this won’t be something even bigger some time?[/quote]Maybe it will be, but what I was trying to say is that until then your mod will not be used by people because basic functions are missing.[quote=TheSilencerPL;241463]Why are you so outraged about this? Is it about you can’t code, or what? :stuck_out_tongue:
If you don’t like it, fine, don’t like it, but don’t forbid others to like it, to try it and to have fun.[/quote]Ah I knew it sounds too rude :-/ I’m not outraged and I didn’t say I don’t like it, I’m just trying to help, because apart from some posts in this thread nothing will happen. And I know what it feels like to create sth and to be very proud of it and how it is to be happy about positive feedback. And what makes me even happier than positive responds is if I see my scripts are used on servers, because that’s what they’re made for and that shows me alright, people like what I do.

Don’t get me wrong: Your changelog is not very long and I don’t know all the bugs you talk about, but I guess what you did is pretty good work. Though, your mod will not be used by server admins. But if you opened a thread here and said “look guys I found this bug” and show some screenshots, a documentation about the bug and then post the code that fixes it, existing devteams can put it into their mods and it will be used by server admins and players and your work would have made sense at all.[quote=TheSilencerPL;241463]this is what it’s all about.[/quote]Well I don’t know you, but if you are satisfied by positive feedback, no problem. But I personally want my stuff to be of some use, so maybe my view just doesn’t fit for other people.


(Scennative) #8

Alright, you added the lua interpreter, but you are missing ETpro-mapscripting. Chaos mod for example to my knowledge doesn’t have one of those things.

FUUUUUU!!!

g_mapScriptDirectory [string]

Similar to [U][B]ETPro[/B][/U]'s b_mapscriptsdirectory. Set it to the name of a directory in your fs_path that contains custom map scripts. 

Tzzz… Chaos Mod… bla bla doesn´t have bla bla… one of those things… tzzzz…

:mad::mad:


(gaoesa) #9

Why does everybody that knows how to code create his own mod? It’s not against you and not against some other people who release their own mods, and it’s not against your work, I guess its really good, but please see that none of your mods will have all the functions a “big” mod like Jaymod, NQ, ETpro etc has.

Incorrect. Let me explain you a bit.

NQ, Jaymod, Etpro, etc weren’t made over night. We have just started developing our mod. Only time will tell you, how many functions, we will have in our mod.

Alright, you added the lua interpreter, but you are missing ETpro-mapscripting.

Can you elaborate, what kind of map scripting features we are missing? AFAIK all Etpro map scripts should work in our mod.

So why don’t you join an existing devteam or release the code for a certain thing you did (for example the “sv_cvar and sv_cvarempty commands” or the other stuff you put into your mod) so that existing devteams can just put it into their mods and it can be used by serveradmins. It wouldn’t be your mod anymore, but you’ll get named in the credits and the stuff you spent so much time on to create will actually be used by people. Think about it, but if I knew how to code I’d do exactly that.

So you are asking us to join Etpro where the source code is not available or are you asking us to join Jaymod where Jaybird clearly mentioned, he is closing the mod and source code is also not available? In both the cases, there is no development since years and AFAIK both mod owners will not give commit access to there source code.

Think about something before suggesting, not meaning to be rude, but I am just being honest. You are basically asking us to join abandon mod’s which is illogical. Jaymod has tons of security loop holes which are fixed by equalone in his Jaymod add ons.

And please don’t take this personally, I know you spent lots of time in your stuff and you’re rightly proud of it, but the reality is that mods like yours will not be run on any servers except of yours because so many functions that have become elementary by now are missing.

In my point of view, we just started mod, so we can add features we like rather then keep suggesting features to other mod dev team. Not every mod will incorporate features we like because they have there own goals, like we have ours.

If everyone will be thinking like to you to begin with, then there would be only one mod in ET rather then various mod’s.
Only time will tell on how many servers it will be run or not.

Nothing personal. :slight_smile:

Oh and by the way: If you want people to download your stuff, forcing them to register is not a good way. :wink:

That’s good suggestion. We will enable the option on forums so guest can download files without registering.

Thanks for your critics. If by any chance, you use our mod and if you find any bugs, please report it here:
http://mygamingtalk.com/forums/tracker/project-1-enemy-territory-silent-mod/

Also, if you have any suggestions, feel free to discuss it here or on our forums:

Have a nice day.


(IndyJones) #10

i think we have to ask the creator - what’s the goal of the mod?
if u wanna try urself at coding - sure, go for it, but me (and many other people here) will agree - this mod will never be anything more than just couple of features and that’s it. happened many many times over here already. so many ‘small mods’ that has no purpose, other than learning. przykre, but true.


(phisherman) #11

[QUOTE=Scennative;241473]Tzzz… Chaos Mod… bla bla doesn´t have bla bla… one of those things… tzzzz…

:mad::mad:[/QUOTE]I said ‘to my knowledge’, but I officially apologize. :slight_smile:

I based that assumption on your changelog, if you included ETpro-mapscripting without adding it to the changelog, sorry.

Nah, you got me wrong about that. Although there are still active mod-teams out there I understand that they might not need any more people in their teams. What I am basically saying is that you should not publish your work as a seperate mod (that until the time has told will not be used by anybody) but as source-code. For example the sv_cvarempty-commands. Nice function, why not publish the source so future NQ- oder ETpub-versions can include it? That would make your work way more popular.

That’s right, and if you are really planning to make your mod “big”, then I really ask you to go on. But what I assume is that your project will stop after a few months because you only put in lots of work and get nothing back for it. And that would be a shame because all your hard work would not be of any use for anybody.

Edit: For example the VoteBlock-feature I made, it’s a nice and useful function. But if I released it as a mod, nobody would use it (rightly), because you are missing so many functions. So I release it as an addon, so serveradmins can use it with existing mods and maybe a mod will have this feature built-in one day.


(TheSilencerPL) #12

Oh and by the way: If you want people to download your stuff, forcing them to register is not a good way. :wink:

That’s not right. You can download from public section. You don’t have to register. However if you want to post suggestions or basically communicate with the mod dev team, the best way is to register. Nobody is forcing anybody here to register.


(TheSilencerPL) #13

Why do you use “przykre”. the polish word? :smiley: Why do you assume that others, except me, will understand it? :wink::tongue::cool:
Lepiej już było napisać całe: przykre ale prawdziwe. :cool:


(hellreturn) #14

[QUOTE=IndyJones;241513]what’s the goal of the mod?
[/QUOTE]

We have our few goal’s. Within few weeks you will see new release with some new features.

We are not making something to make it popular then other mods. We are not in anyway racing with other mod’s thinking, hey my mod is more good then your’s or your’s is more good then ours.

We just started making new mod, so that we would incorporate features we like and which we feel are important in order to admin the server easily. Surely, you will some decent inbuilt features in near future which will help admins to moderate there server in fairly easy fashion.

We also started new website/forums keeping general mod makers and mappers in mind. If you have noticed our forums is not mod specific, but it’s made to also provide support to other mod makers and server admins.

If any other mod dev want’s new category in our tracker and forums for there mod, surely they can contact us and we can add it and give them full rights to maintain it.

We have our own goals set, but as in general we will not publish it until they are implemented or it would be hey you said, you will add this and that and nothing is added as of yet.

Feel free to suggest new features you like and if possible we will surely add it. :slight_smile:


(IndyJones) #15

then, for example…

  • hardcore mod! no hud, except for who was killed by who (with graphical obituaries) and chat.
  • real voice location, ie when u use weapon, u can hear where the sound come from. currently voice chat is global - u can hear players at the other end of the map

(Pegazus) #16

[QUOTE=IndyJones;241606]then, for example…

  • hardcore mod! no hud, except for who was killed by who (with graphical obituaries) and chat.
    [/QUOTE]

Hardcore mod - I’d say the most useless idea of all. What you want is basically making the job of your team Medic and Field Operative a pure hell. If they can’t tell how many HP points you have got left, how would they know to heal someone, since a player himself can’t recall how much HP points he has, thus making the call for a medic even harder.

Now you will probably say that it’s wise to add blood stains on the player view sight, as I assume it’s in Call of Duty than if you decide to block my view of sight at a firefight with blood stains than I’m sorry but it makes my playing annoying and wanting to show my wrist at you. The only bloodstains I want to see is on my enemy.

In conclusion I have to start remembering how many times I have reloaded my gun, how many bullets I have shot so I would be effective in the battle and calculating how many shots the enemy has fired at me so I could decide if I should call for a medic or die of my wounds in the next corner. As a nice example there is nothing more annoying then going into a 1vs1 situation and then discovering I had only 3 bullets, because I could not see the hud. That is not fun; that is a frustration point.

[QUOTE=IndyJones;241606]then, for example…

  • real voice location, ie when u use weapon, u can hear where the sound come from. currently voice chat is global - u can hear players at the other end of the map[/QUOTE]

That global voice chat is a good thing! I wont even bother explaining why Global Voice Chat is a good thing, just think about it…


(IndyJones) #17

this is fun.
basically, u just want to stay ‘good old type’ rambo sprinting circle and strafejumping player. turning off the hud change the way game has to be played - and in my opinion - it’s better. how much hp a player has could be easily solved simply by displaying certain info… but it’s worthless to explain it to u - u re against any ‘cod changes’ :slight_smile:
it was a new feature in cod4, and it some players liked it, some didn’t. for sure there will be people who will love it in et. naturally, it has to be server cvar.

i had more fun using real voice location in cod rather than gvc in et. the one in et is not comfortable for me - why should i bother listening to the player who is calling for ammo on the other point of map? most of the time all the players are in move. if u could hear enemies ‘chatting’, then u would use it more wisely. i even turned voice chat completly off, as it was making footsteps sound less clear.


(Pegazus) #18

[QUOTE=IndyJones;241705]this is fun.
basically, u just want to stay ‘good old type’ rambo sprinting circle and strafejumping player. turning off the hud change the way game has to be played - and in my opinion - it’s better.
[/QUOTE]

No, You clearly mis understood the point of my earlier post (as usually). You desire to remove the Teamwork aspect of Enemy Territory. I don’t know about you but I enjoy doing teamwork. I want to help my team win, not just go around and frag, making myself as useful as a soldier with Panzerfaust or camp in a bush and hear my enemy footsteps. Hud gives Vital information and removing it is just stupid.

[QUOTE=IndyJones;241705]i had more fun using real voice location in cod rather than gvc in et. the one in et is not comfortable for me - why should i bother listening to the player who is calling for ammo on the other point of map? most of the time all the players are in move. if u could hear enemies ‘chatting’, then u would use it more wisely. i even turned voice chat completly off, as it was making footsteps sound less clear.
[/QUOTE]

Have you not noticed that there are voice chat sounds that give global information to your team? I want to hear and I want to know what my teammates are seeing at the other side of the map. There voice is my eyes.


But in the end we all know you wont listen to anybody. No matter how we try to explain that most of us do not want any COD aspects in this game you wont give up. We have our own ideas and we don’t need “your” or COD help. You are one stubborn boy who does not know when to give up and figure out that he is not wanted nor are “your” ideas. :slight_smile:


(Scennative) #19

Why not include these featurs in a Mod?

Also i add lot off features to my mod:

Footprints, Blood on Player/Knife/HUD, Heartpump, etc

But the admin can enable or disable these features :stuck_out_tongue:

Also make a cvar maybe: g_silentfeatures [integer]

1 = No Hud
2 = Disabled Global Sounds, u must stay in the near to hear the voices
4 = automatic reconnect of Silent Mod Player to Chaos Mod

Default = 4

:stuck_out_tongue:


(TheSilencerPL) #20

4 = automatic reconnect of Silent Mod Player to Chaos Mod

Default = 4

This is a must have :stuck_out_tongue:

BTW, why do I get impression that you try to promote your mod inside the silEnT mod discussion? :stuck_out_tongue: