silEnT mod 0.7.1 released!


(Dragonji) #1

The team from mygamingtalk.com has released a new version of their brilliant mod recently.

What is silEnT mod?

silEnT mod is an add-on modification for Wolfenstein: Enemy Territory game by SplashDamage.

Our goals with the mod are high quality, high performance and high configurability for both, the server and the client side.

Some important features of silEnT mod are:

[ul]
[li]Lots of code optimisations in many places. [/li]> [li]We made efforts to simplify and optimise bullet traces and we have managed to make the traces both reliable and the hitboxes to follow the player animations.[/li]> [li]We added two brand new weapons, PPSh 41 and Tripmines with careful consideration that they will not alter the game flow that the Enemy Territory is known of. Admins can also easily configure these weapons for their servers.[/li]> [li]We improved bandwidth usage by rewriting big part of the data transmissions between the server and client and this way gained big performance improvement resulting in more smoother game and stable FPS.[/li]> [li]New User Interface with 2 different themes. They can be switched with ui_theme cvar (since 0.4.0).[/li]> [li]Subnet ban feature to replace pb_sv_banmask (since 0.4.0).[/li]> [li]Enhanced hardware based identification system for effective banning (see g_identOptions in documentation).[/li]> [/ul]

Here’s the changelog:

Version 0.7.1

Fixed:

[ul]
[li]Spawning with non selected class bug introduced in 0.7.0.[/li][li]Enemy player positions seen by covert ops in the compass.[/li][/ul]
Version 0.7.0 (unreleased)

Added:

[ul]
[li]New rcon command dbcleanup that can be used to clean up the database records. The command includes removing duplicated or unusable records and GUID checks.[/li][li]New shrubbot command !teamstats that can be used to see the player kill and ratings statistics from one team.[/li][li]Shrubbot flags 6 (does not need to specify a reason) and 8 (does not need to specify a duration) now work with the !mute command.[/li][li]g_maxIgnoresPerMap server cvar. This controls how many times one player can ignore another player during one map and stops players from spamming others with the ignore command.[/li][li]g_killRating flag 8. With this flag admins can disable kill rating from the scoreboards. This does not have effect on the flag 2.[/li][li]Full body prediction from ETPub. g_misc flag 512. Same as ETPub g_misc 32+256. This makes it harder to get inside walls etc, but can also cause problems when proning through windows etc.[/li][li]Danger zones - new covert ops function/ability (read more in the documentation).[/li][li]Icons for popup messages (ammo, medpacks, danger zones).[/li][li]New flag 32768 to g_weapons cvar - causes the player that shot the tripmine (and by this killed other player) to score the kill.[/li][/ul]
Improved:

[ul]
[li]timerset and resettimer commands can be used during warmup.[/li][li]Some improvements to the screen resolutions chooser.[/li][li]!finger command now also displays warnings issued to the player if there are any.[/li][li]Compass command map drawing.[/li][li]!crazygravity and !crazyspeed commands can be tuned by additional cvars if default values are not enough (g_min_crazyspeed, g_max_crazyspeed, g_min_crazygravity, g_max_crazygravity).[/li][/ul]
Fixed:

[ul]
[li]When banning from team damage, only using Shrubbot bans without specifying the kick time.[/li][li]Some command map icons were missing when in spectator team.[/li][li]When switching from rifle to another weapon too fast after firing the grenade and switching back to the rifle, the weapon was in the alternate mode but without loaded grenade.[/li][li]Many prediction errors. Including double dropping the panzer shell after shot.[/li][li]Players can no longer select classes that are not available in the limbo menu.[/li][li]Only real characters allowed in names.[/li][li]If the selected weapon is not available for next spawn, the class command will not change the class.[/li][li]The condition with g_classWeapons settings and weapon limitations that caused players to get kicked from the server when clicking the team button.[/li][li]Bug in the handling of g_spectator flag 1. Players were able to enter opponent players after all teammates were dead.[/li][li]Client crashes related to cg_gun_frame being set.[/li][li]!subnets command was printing itself as showsbans instead of subnets.[/li][li]Reading subnet bans with full octets and treating them as partial. Also writing them as partial on next shrubbot write.[/li][li]g_classWeapons too restrictive, couldn’t pick up enemy SMGs from the ground.[/li][li]g_classWeapons with g_mode. When g_mode was set to 8 Thompson and MP40 couldn’t be picked up by coverts.[/li][li]Command map entities were not removed on team switch/disconnect. Concerned: landmines, trip mines, danger zone markers.[/li][/ul]

You can get the newest version here.


(Sedra12) #2

well there are no big features
icons for ammopack and medpack : lol that’s really a big one justifying a new version!


(Mateos) #3

You may read the entire changelog :slight_smile:


(Sedra12) #4

i read it most of it bugfixes no big features
what’s new?
one rcon command, one (useless) shrubbot command,one server cvar , some additional flags
that’s why silent has a fast cycle release ; one feature= new release!
compared to other mods it’s a joke


(twt_thunder) #5

[QUOTE=Sedra12;447049]i read it most of it bugfixes no big features
what’s new?
one rcon command, one (useless) shrubbot command,one server cvar , some additional flags
that’s why silent has a fast cycle release ; one feature= new release!
compared to other mods it’s a joke[/QUOTE]

Isnt bugfixes great? I think so :smiley:


(Sedra12) #6

yeah
they may call it silent 0.63 Final previous release may be 0.63 beta
lol


(crapshoot) #7

Nice release guys. Ignore the troll.


(spidysense) #8

[QUOTE=Sedra12;447049]i read it most of it bugfixes no big features
what’s new?
one rcon command, one (useless) shrubbot command,one server cvar , some additional flags
that’s why silent has a fast cycle release ; one feature= new release!
compared to other mods it’s a joke[/QUOTE]

I understand that English wouldn’t be your first hand language but at-least mathematics isn’t affected by any language. There are more then 5 useful feature added and bug fixes.

To get bug fixes we don’t need 100 of new updates. I play on silent mod servers from time to time and it’s fun to play. Gives feeling of playing some real ET…compare to bunch of Venoms, shotguns, noob flying panzers, etc…

More or less hate waiting for updates for more then a year… like some other mods.

@silent team - Good job! Thanks for fixing the rifle bug!

May be create your own mod and we will see what you can do :slight_smile:

PS Hi to sky-e clan because that’s where I play! Good server.


(Dragonji) #9

Version 0.7.2 of silEnT mod was released yesterday. Let’s call it a hotfix release as there aren’t many new features.

Changelog:

Added:

[ul]
[li]Lua can access sess.rating, sess.rating_variance, sess.overall_killrating and sess.overall_killvariance with gentity_get function. These values are read only.
[/li][/ul]
Fixed:

[ul]
[li]Tapping new weapon while reloading the old weapon could result changing to a new weapon after reloading but when switching back, the old weapon was empty (http://mygamingtalk.com/forums/tracker/issue-184-reload-bug)
[/li][li]Class restriction bug introduced in 0.7.0.
[/li][li]Limbo panel displays the latched class. Always. Introduced in 0.7.1.
[/li][li]!givexp performs proper skill upgrade for the player.
[/li][li]Panzerwar: shooting panzerfaust (in regard to chargebar) and run speed.
[/li][li]Bots stealing restricted weapons from other normal players.
[/li][/ul]