Listen. I love Dirty Bomb. It’s probably my favorite game of all time. Hell, it’s the reason my Steam name is “MuddyGrenade” (get it? Dirty Bomb? Muddy Grenade? Sorry.) But this new update is making it hard to love it.
Now for the majority of the update? Friggin’ awesome. New maps, new trinkets, and a bunch of other cool stuff!
BUT!!!
The hell is this new crafting system? I was actually excited for it at first! But then I traded in a bunch of leads, irons, a silver, and a gold, just so I could get a gold. Then I found it costs 25,000 credits??? WTF?! I mean I can understand boosting the credit price a bit, like bronze being 1500 instead of 1000. I get it! But changing golds from 4,000 to 25,000?! A whole 6.25 times increase?! W-why?!
Oh, I know! So you guys can get money. Listen, I understand that a free-to-play game needs to get money somehow. I get that! Hell, I’ve bought multiple elite and expert case bundles! One, cuz I’m too lazy to trade up and grind money, and two because I want to support you guys! Then you guys just completely change the old crafting system (which I honestly didn’t have a problem with), to this new Cashing- I mean Crafting system. So now you guys can make this fancy new thing called a “weapon kit”? Which is another cash grab?
A cobalt now costs, 50,000 credits. Enough to purchase a new merc. Now I have to trade in a shitillion cards, and grind enough money to buy a merc just to get a cobalt?! And then you’re probably not even gonna get the card you want! And now you can’t trade in to get a new one.
Oh but hey! I can buy this new fangled weapon kit! And spend more money! And then still have to grind a bunch of cards!
Or you can buy an elite case! And then get a silver card! And then another one! And then another one! And then another one!
Oh wait! YOU STILL CAN’T GET A COBALT!
“B-but, Spinnerz! You can get a weapon kit in an arsenal case!” Fuck that! Leveling up already takes enough time, then you want me to succumb, once again, to RNG just so I have a chance, a fucking chance, to get a weapon kit? And then after all this time, you may, after leveling up probably 50 times, spending hours upon hours, finally collecting enough weapon kits, you can FINALLY craft a brand new cobalt card. And then, after you spent all of your weapon kits, you can do it all over again. Congratu-fucking-lations, good sir, you just wasted months of your life trying to get a brand new skin in a F2P game.
“B-but, Spinnerz, you can just buy an elite case and get a cobalt!” Yeah, you could. And guess what? That’s exactly what you want us to do. You want us to say “fuck it, I don’t have the time or patience to grind up enough credits to get a cobalt, so I’ll just buy, with my hard-earned money, a couple elite cases, and still probably not get the loadout I want.”
“B-but, Spinnerz, you can just buy some credit boosters, so you don’t have to grind as long!” And spend more of my money? Of course!
All of this boils down to you guys wanting to yank more money out of our wallets, when after all this time for us veterans who have supported you guys and spent our money for you guys because we want to see Dirty Bomb do well, all the times I’ve defended Dirty Bomb against all the P2W accusers, all the hours I’ve spent in this game playing it because I love it, and you come up with this new system, shove a middle finger in my face, and say “Fuck you, give us more money, you impatient prick!”
And what’s even more shameful, is you tried to hide this terrible system inside a blanket of trinkets and a new map.
However, I’m not gonna give up on this game. I’m sure in the next update, you’ll fix it, tweak it, or we’ll petition for a return to the old system. But until that update comes, Dirty Bomb is gonna sit in my Steam Library collecting dust while I play Overwatch.
*sigh* Dirty Devs? You're giving me problems.
Golds were not boosted from 4,000 to 25,000.
In the old system you needed 4 silvers + 4,000 credits to get a gold, to get a silver you needed 4 bronzes + 2,000 creds, for a bronze 3 irons and 1,000 creds and for an iron 3 leads and 500 credits.
Which means you needed a total of 144 leads
144 leads turned into 48 irons. So you had to do 48 tradeups and it costed 24,000 credits.
Then 48 irons became 12 bronzes and you had to pay another 12,000 credits. So you’ve already spent 36,000 credits.
And 12 bronzes became 4 silvers which is another 8,000 credits. 44,000 credits total
And only then you got a gold and you paid another 4,000 credits.
In total you’ve spent 48,000 credits. That’s double of 25,000 which you pay now.
Now you need 2,500 fragments and 25,000 credits. 2,500 fragments = 167 leads.
That’s 23 more leads but 23,000 less credits. With 23,000 credits you can buy 23 cases and if you are really unlucky (get a lead in every single case) you get a gold for the same price as before but it probably won’t happen (especially after they increased the chance to get better rarities) so you overall get profit and pay LESS for a gold.
FrostyVampire I think you forgot the 4000 trade up cost for gold. I believe the total should be 52,000 credits. the rest sounds about right. I believe exedore showed most of the numbers in the math in his post listed under announcements.
I don’t need to type correctly. I’m an American, dammit.[/quote]
not all of us speak Walmart
[quote=“FrostyVampire;193688”]Golds were not boosted from 4,000 to 25,000.
In the old system you needed 4 silvers + 4,000 credits to get a gold, to get a silver you needed 4 bronzes + 2,000 creds, for a bronze 3 irons and 1,000 creds and for an iron 3 leads and 500 credits.
Which means you needed a total of 144 leads
144 leads turned into 48 irons. So you had to do 48 tradeups and it costed 24,000 credits.
Then 48 irons became 12 bronzes and you had to pay another 12,000 credits. So you’ve already spent 36,000 credits.
And 12 bronzes became 4 silvers which is another 8,000 credits. 44,000 credits total
And only then you got a gold and you paid another 4,000 credits.
In total you’ve spent 48,000 credits. That’s double of 25,000 which you pay now.
Now you need 2,500 fragments and 25,000 credits. 2,500 fragments = 167 leads.
That’s 23 more leads but 23,000 less credits. With 23,000 credits you can buy 23 cases and if you are really unlucky (get a lead in every single case) you get a gold for the same price as before but it probably won’t happen (especially after they increased the chance to get better rarities) so you overall get profit and pay LESS for a gold.[/quote]
Okay, so let’s say I got lucky and got 4 silvers from some equipment cases. Back in the day (I don’t know why I’m saying it like it was years ago, but whatever) I coulda spent 4,000 credits, bam new gold card. But now I need to not only recycle those cards, and a crapton of leads,and spend 25,000 credits? I’m sorry, I just don’t see the “improvement” from the old system. But I do appreciate the math that you did, so thanks. I see now that in the long run, I’ll be spending less credits than I used to. But I’m just not a “long run” kind of guy. I’d rather be like “Oh cool, I got this lucky gold card from this case, and I happen to have 5 other golds I don’t like, plus 10,000 credits to spare. Might as well trade up for a cobalt.” Bam, done deal, nothing to think about. But now I have to not only grind up to 50,000 credits, which I do NOT have the patience for, which is why I bought most of my mercs with real money (please don’t shoot me), but I have to basically recycle every card I get from an equipment case (which will most likely be a lead)? I don’t want to do that, man.
I dunno, maybe just because I’m impatient. But that’s why I said in the title “You’re giving me problems” as in me. I didn’t say “Yo, you’re system sucks, and we should all rally against it”. It’s more of a me problem.
I don’t need to type correctly. I’m an American, dammit.[/quote]
not all of us speak Walmart[/quote]
Not all of us speak maple syrup.
(I’M JOKING, I’M JOKING, I’M JOKING)
The new crafting system for me makes things alot simpler and straight forward instead of always needing to trade up and shit.
However I’m going to have to agree with how getting to a cobalt card now is going to take an absurd amount of time due to the cost and the chance you get the one you want. To the point where it’s just not worth it to get cobalt.
I had 50k saved up for Turtle, and another 30k for 3 cobalts. All I needed was a few more gold cards and I would be set.
NOW not only do I need many more gold cards. I need another 120k??? FUCK THAT
I get it, in the long run it is cheaper… but seriously?
[quote=“Xyfurion;194192”]I had 50k saved up for Turtle, and another 30k for 3 cobalts. All I needed was a few more gold cards and I would be set.
NOW not only do I need many more gold cards. I need another 120k??? @$!# THAT
I get it, in the long run it is cheaper… but seriously?[/quote]
It seems like with most updates, SD makes one thing better, but then something else gets worse. It feels like they’re trying to balance the crafting system as if it’s damage or recoil on guns.
It’s pointless to trade up from Lead/Iron to Silver/Gold and the same goes for Gold to Cobalt. I get how the new crafting system is better than before when it comes to functionality, but the prices are just too steep if you’re not looking to trade up from Lead to Cobalt.
This isn’t true. I made golds from natural silvers all the time.
I think especially someone who was ever in the habit of buying elite cases would know about this, but it was quite common to get natural silvers even without those, especially during events.
[quote=“Sploosh;194216”][quote=“Xyfurion;194192”]I had 50k saved up for Turtle, and another 30k for 3 cobalts. All I needed was a few more gold cards and I would be set.
NOW not only do I need many more gold cards. I need another 120k??? @$!# THAT
I get it, in the long run it is cheaper… but seriously?[/quote]
It seems like with most updates, SD makes one thing better, but then something else gets worse. It feels like they’re trying to balance the crafting system as if it’s damage or recoil on guns.[/quote]
And it’s not like they didn’t do the math themselves and didn’t realize that a certain group of people will be greatly annoyed right after the switch. Did anyone expect that crafting would arrive so soon after we just saw an “early work in progress video”? It was less than a month ago.
So what did they do? Did they give their most dedicated players any advanced warning to trade up as much as possible? No, they didn’t. Nothing in the post in Announcements that was posted a day before the update. Not even a day warning.
You were MudBud? We were friends for a while.
Crafting is new, SD will probably look at the reaction and do changes, and increase EV speed by 2%.
[quote=“Redcap;194227”]
You were MudBud? We were friends for a while.
Crafting is new, SD will probably look at the reaction and do changes, and increase EV speed by 2%.[/quote]
RED! BUDDY!
i think SD wanted to give so life to the cough trade in system (?) cause yet no body used it but then the just fuked a little too much on the tipical trade up system
if i remember with the trade in you needed 3 cobalt (or 4 dont remember) to get one cobalt of the merc you want and the same thing for all the others rarity but no one used it cause they just could wait a little and get a better skin for the same merc with the same rng so yeah why would some one use the trade in system . now trade in seem MUCH fair according to the old one even but trade up became worse so i guess with all the negative feed back from the community i guess they are going to change in the last so now you just need to wait
It concerns me the way some people overlook the way the new crafting fees work.
Sigh I’ve just backspaced this post like 5 times because I can’t even be bothered explaining it any more, and it’s getting to the stage where I don’t even know how to word this to make people understand the flaws in the new system better.
The new system is designed so that every craft fee assumes you’ve came from lead. If you craft 10 golds it will cost you 250,000 credits, but if you then decide you don’t like the cards you received and want to use them to trade up for a cobalt, the fee you pay when you craft the cobalt includes all of the lead charges you already paid for when you crafted the golds the first time around. The amount of double fees we’re all paying now is absurd.
I don’t get how some people aren’t seeing this. The new system is more flawed than the old one in many respects. Every craft is designed as if you’re coming from lead, so if you’re aiming at finding one particular card and have to do multiple trades to try and get it, then the old system was far more forgiving for us.
The new system does make it cheaper to trade up for a certain rarity, there’s no question about it and I’m not arguing that at all. Cobalts are now much easier to obtain, but only if you do one trade and leave it at that. What if you start recycling cobalts and crafting new cobalts because you’re not happy with the one card you got? You’re paying a butt load more than you would have under the old system, because even though you’re only working with cobalts every time you make a new one you’re charged all the fees that you would have incurred if you came up from lead.
Don’t let the over all cost fool you. Just because one individual trade is now cheaper doesn’t mean the new system is going to work out cheaper over all. If you’re targetting one card specifically and have to do multiple recycles/crafts to try and get it, you’re paying much more than you would have before.
I don’t even know if that post makes sense. I’m terrible at wording this kind of crap. Hopefully someone intelligent can re-word it for me so it makes more sense. The tl;dr version is that obtaining a cobalt (or any high rarity for example) is now unquestionably easier and cheaper, but only if you get the perfect cobalt and are happy with the single craft. If you’re targetting a specific card (as most of us usually are) then doing multiple trades by recycling and re-crafting and/or trading up from different rarities now actually works out way more expensive.
Even elite cases now hold less value imo. Under the old system at least if I got 10 silvers I could trade them up for 2 golds for a cheap 8000 credits and still have 2 silvers left over. If I buy elite cases now and get 10 silvers and want to trade them up to gold, I have to pay 50,000 credits because it is charging me for all the fees I would have had coming from lead.