I’d like to start out that the general thought/justification of this augmentation is that it’ll give a player that would otherwise be focusing on objectives or helping their team that gained an assists or is too busy dropping ammo a bonus for not killing an enemy player, the other main complaint is that the idea is a bit of a slap in the face, especially for two of the mercs in question.
That said there are very few instances where that is even common a player will eventually have to kill another when on the route to an objective or even while repairing/planting C4 for one when alone.
Normally people would bring up Proxy’s KE12 Supreme Operative, quickly reaching the objective and interacting with it but other mercs have Tryhard, Bushwhacker who’ll likely place his turret down before interacting with an objective, Rhino who’s already a bit of a tank and his main purpose IS to be a main route defender and fight enemies off and finally Skyhammer, who while will/should toss ammo out like candy will also toss out his flare and use a rifle for effictive medium range fighting.
I have a pair of suggestions I’d like to have your thoughts on;
A Shield: With the big hubbub over Phantom and his Refractive Armour’s protection effect I thought of a similar idea, Whenever you kill an enemy you gain 10 points of armor, they go down over time like Phantom’s Refractive Armour, but you can only get a max of 30, maybe even a cooldown between each activation.
How would this be useful for each merc? Besides the obvious extra protection in a fight, namely making Rhino a tad less dependant on a medic for a moment, Proxy and Bushwhacker can use this to their advantage to have some extra defense when interacting with an objective.
Cooldown to Ability: Pretty Simple, Killing shaves off X seconds or Y percent of the mercs cooldown ability maybe with its own cooldown between kills, in the case of proxy she can whip out new mines quickly letter her drop them on an objective she needs to interact with, same goes with Bushwhacker’s turret, as for Skyhammer it can let him quickly redeploy an airstrike, in the case of Rhino it could let him mow enemies down longer by having his minigun quickly cool after every kill or quickly regain his minigun if it overheated.
In an insane, maybe even overpowered thought, why not even have both these effects?
All in all, what are your thoughts on these ideas?