Shrub's out


(Ifurita) #41

ah. Thanks guys


(Sgt_mac) #42

Thanks Ark42

You are a legend.
I have been flamed upside down by our forum users …my stuffup.
I will try and set it more friendly to the majority of our players.


(DG) #43

allowing a max of 4 team hits out of every 30 seems far more than “kinda” strict, imo, and thats even if you do intend on kicking medics for tk-revive.


(DG) #44

BTW going on this thread i think he forgot to mention the damned 5hp helmet damage is also on --by default-- and the rtcw command to disable it doesnt work :bash: :bash: :bash:


(Ark42) #45

[quote=“DG”]

allowing a max of 4 team hits out of every 30 seems far more than “kinda” strict, imo, and thats even if you do intend on kicking medics for tk-revive.[/quote]

I’ve found that it works quite well actually. Any decent player has no trouble keeping around 2-8% range, and medics end up with negative team hit percentages because they get -2 team hits per revive.


(Ark42) #46

Headshot hitboxes and headshot damage were NOT changed by shrub in any way. They are 100% indentical to the stock ET settings. That means a helmet still absorbs 20hp as far as I know.


(DG) #47

how do you know this?


(Ark42) #48

I talk to shrub on icq daily and am still beta testing post 1.0 versions.


(Sgt_mac) #49

Heya guys.

I just got asked if shrub causes lag.

We have not changed the original setting to maxrate etc, but people are complaining that since shrub was added there is now a higher ping.
It was loaded on sat and was ok till tonight (ping wise afaik)

Any hints or suggestions?


(Ark42) #50

I seriously doubt its shrub, it doesnt cause any lag for me or my server.