@CombatMist said:
She skips right from A -> C. She has the best anti nuke A and best Revive C so she can skip B all together. It makes sense and has synergy.
The problem is, she doesn’t have the best revive. In most cases Sparps overshadows her by far. The one and only situation in which she is best is when all your team gets downed at the same time. Which is probably caused by some explosives, so you should’ve prevented it with the sky shield in the first place. And her abilities have a remarkable anti-synergy the other way around, too; the more you charge bionic pulse, the more CD it will have, so you will mostly use tap-revives, which are terrible with no proper healing ability. Not to mention, in most cases the simple dafib pads will do just fine (the bonus range is nice, but isn’t that supposed to be the thing of Sparps?)
I agree, though, she is not hated, because she is bad overall, but because the misleading labeling of her as a medic, and not well thought out kit.
Honestly, she seems like the devs were thinking: “Let’s not make sky shield too annoying and OP! But then it’s not strong enough to be the single ability of a merc. The last merc we released gives ammo, so we need something else.”
It could’ve been some spotting, heal or being an engineer, and she would feel off just as much. (maybe not with engineer, since Turtle has a protective ability too)