@Wintergreen said:
Agreed, but you know as well as I do that it won’t happen. It’s kind of interesting to me, though, that they haven’t tweaked these things much. I feel like changing the probability, letting us choose the mercs, or some sort of exchange/reroll option would actually increase their revenue by selling more. As it stands, I’m unwilling to spend more than about 20 bucks every event due to the extreme unlikelihood of me getting an event case, let alone one of the loadouts or mercs I want from said event. I know I would be spending a hell of lot more money on this stuff if I actually felt like what I wanted was actually somewhat attainable. I’d probably drop 100 bucks every event and I’m not even kidding. I don’t mind supporting development teams and small games I like if I agree with their marketing approach and in-game stores.
It’s sad in my opinion because they’ve really shown a lot of improvements with previous events.
Using a special currency for event items rather than time played.
The way boosters work, were added
How the hexadict helps everyone in the map rather than just the person who has it like rogue en vogue, etc.
If its going to be a really small duration, why make it a 0.2% chance of getting one of a possible 189 loadout cards for 21 mercs.
The odds are really stacked against you, unless you’ve had a long haitus of this game.