Fletcher after all this time is still the clunkiest feeling Merc by far. His shotgun is awful both in terms of damage output and handling. His sticky mines + detonator combo is is sluggish and poorly communicated and his overall uniqueness (other than his VO) is bland.
I would suggest increasing his HP by 10 but also keeping his speed the same. This would make him fairly fast and strong as engineers go. This would make him a viable pick on offence with his mines. Currently the other 2 engineers are much more defensive.
His shotgun RoF needs to be slightly reduced but his damage at range should be greatly increased. I think a perfectly placed body shot at medium range should really be doing around 50hp but balance that via RoF. Again, consider increasing damage on centre pellet maybe. His shotgun should be that middle ground between shotgun and rifle/sniper, currently, its just a really bad shotgun.
Add fuse time to sticky bombs. I cannot count the number of times I have tried throwing a sticky bomb to have it explode in my face due to random bullets. I believe there they should not be shootable until they are able to be detonated by Fletcher himself (time wise) OR have attached to a surface.
I would like to see the ability to remove sticky mines by tapping F (as the enemy that is stuck) and I believe that the sticky mines should do 120 damage on a stuck, 100 damage in centre radius when not stuck and a small AoE.
Currently the time taken to throw, detonate and shoot is longer than it would take to die to almost any other weapon in the game so makes it really clunky use.
Personally due to the buff I suggested previously, I would also like to see the sticky bombs have a slightly longer cooldown (10 seconds each) to limit spam. The long activation time and use time currently is making it too tempting to run with them out in your hands at all time. The problem with this is that its causing the game to feel much more spam infested than it has to. Once Fletcher is on free rotation I am pretty sure we see a lot of complaints about this.
Overall, Fletcher was a much better launch than Nader but still a little less viable than Bush and Proxy in his role. To be fair, his biggest problem is not his “Strength” but his reliability due to clunky mechanics that are attached to his mines and his shotgun primarily. His secondary machine pistol at this point feels like a bit of a joke due to how many bullets it requires to kill someone so is only really good at the finishing kills roles.
