Should you be able to shoot through teammates?


(Haki) #21

We have to separate two things here.

1.Being able to “shoot through” teammates

I see this as regular bullets and also stuff like Sparks Revivr or Naders nades moving through your teammates, without being blocked or changed in direction.

2.Friendly Fire
Actually receiving damage from those bullets/projectiles etc.

I personally enjoyed the way Battlefield 4 handled this by being able to shoot through teammates, but not damaging them.


(SiegeFace) #22

After reading all these delicious comments, I would say friendly fire would be a better option, maybe a “hardcore” server variant if the community is that split on the idea. And that it should be definitely on in comp at least, but I can see so much trolling waiting to happen if ff was on in comp.

Shooting through teammates who stand in front of you would eliminate a big frustration in this game but friendly fire would be better suited as I could punish idiots for standing in front of me (at the wrong time), also could see some medic xp spam happening in pubs too, so if they do add friendly fire, please make it so it cant be exploited, yes XP is pretty meaningless but still gives a false impression of how a player performs in the game.


(qjack) #23

[quote=“Haki;111370”]We have to separate two things here.
1.Being able to “shoot through” teammates[/quote]lol, for me this is no go.

[quote=“Haki;111370”]2.Friendly Fire[/quote]always on.


(B_Montiel) #24

The thread derived on Friendly Fire discussion, sorry about that. But that’s my opinion : if everyone had the opportunity to go sometimes play on FF on servers (without pugs/tourneys or even comp matchmaking forced to access this), people would get more reflexes on positioning than they currently have. And possible xp spam problems have simple solutions, like straight negative points on hit or an automatic kick for people who went over some team damage limits.

Either way, allow projectiles and bullet to go through friendlies sound weird to me. Except bolt action snipers, projectiles does not penetrate at all, so it might imply a lot of rework. And for projectiles specifically, I don’t see any reason why to should go through friendlies. If they bounce of enemies, they should do the same on friendlies. I’ll have to check on Nader by the way if direct impact explosions also happen on friendlies (it should in my eyes). More than band-aids to prevent frustration, we should look over consistency of the overall bullets and projectile behaviour. In my opinion, if this kind of game design topics are consistent, that’s better than anything else. Adding more complicated mechanics to a game that can already be total gibberish in many situations is not a good thing. And it’s especially true in games where there’s lot of slow projectiles like grenades, sticky bombs and stuff.

Battlefield solved this problem by putting penetration through enemies to every usual rifles, so this remains consistent overall.


(SiegeFace) #25

[quote=“B. Montiel;111387”]
Battlefield solved this problem by putting penetration through enemies to every usual rifles, so this remains consistent overall.[/quote]

This is the system I was on about, but everyone seemed to of misunderstood it probably.


(Vinos) #26

You should be able to damage your teammates and eventually kill them.


(DeadAlive) #27

I have always preferred FF ON, but I also enjoy a good sloppy FF off battle. You can kind of relax and just plow forward with FF off, and not worry about kicks, and bans, and chat rage, reports and investigations, etc. You can just play.

But FF on is cleaner, much less spammy, more precise and tactical… a little more serious, but not overly so. I would love to see the option for it. I would play both modes.

However, there are many ways to implement it. It doesn’t have to just be 100% on. Some examples are:

  • A percentage, e.g., teammates only receive 10%, up to 50% of normal damage

  • A cooldown: The first X amount of damage within X amount of time is not recorded.

  • Reflective: The person dishing out the damage, receives the damage

  • Spread: Divide all damage across all teammates. This one might seem unfair, but the enemy team gets the same deal.

  • Explosives and air support use different mechanism and/or percentage, e.g., air support 25% direct, grenades 10% direct + 10% reflective, everything else 25% reflective.

  • Combinations of the above, e.g., 25% reflective + 25% direct

TK and stalking prevention mechanics can be used as well. One example is too much team damage in a certain period of time triggers 100% reflective damage for a period of time


(XavienX) #28

I mean, according to video games logic, you shouldn’t. But at the same time it does get annoying af sometimes when you kill yourself with explosives that bounced back SOMEHOW or you have a 5 headshot lineup for Vassili but a noob blocks you.


(Gung-ho) #29

No and FF should be on by default with certain damage reductions like no FF head shots, certain abilities ie. Explosives need various damage reductions (particularly Nader’s martyrdom) .

It’s really mind boggling why FF isn’t on by default - the previous SD games had it and tking was never particularly problematic whilst it added things like TK reviving. In DB there have been many times where I’ve wanted to shoot a team mate’s mine to explode it on any enemy. Similarly seeing an enemy mine around other deployables should let you use the mine to take them out.


(3N1GM4) #30

[quote=“Gung-ho;111497”]No and FF should be on by default with certain damage reductions like no FF head shots, certain abilities ie. Explosives need various damage reductions (particularly Nader’s martyrdom) .
[/quote]

No body will ever revive a Nader lol, or nobody will play a medic after the second time they get tk’d trying to do so.


(Mister__Wiggles) #31

I’m sorry but I shouldn’t lose a fire fight if a clueless player stands in front of me. It’s a horrible mechanic


(Demolama) #32

And this is what happens when you allow anything to go through players, they start demanding that everything goes through them.


(crooKk) #33

Yes, after you teamkill them because friendly fire should be ON


(Glot) #34

i want to agree, like and LOL prophetNP post, but i cant do all three =(((


(yenku) #35

Looking at American Army Proving Ground update, this is how they lately changed their friendly fire thing.

ROE (rules of engagement).
When a player damages teammates they will accumulate ROE points. If the player should accumulate too may ROE points over the course of a match they will receive an ROE violation. On the first ROE violation the player will be removed from the round (effectively killed).
This is the offending player’s one and only warning.
If that player receives a second ROE violation in the same match they will be kicked and temporarily banned from the server.
Additionally, if a player should receive an ROE violation in the opening moments of a round they are charged double and immediately kicked and banned. Mass grenade team kills are handled similarly; they will result in an immediate kick and ban.


(Black) #36

Do bullets go through enemies when you shoot them? Nope.
So why should they go through teammates?

However I do like to counter that this does leave room for a whole hell lot of trolling because there has been several times where my teammates just move in where im shooting.
That’s real annoying.


(Lumi) #37

As much as I hate body blocks, I’d much rather have friendly fire.