The thread derived on Friendly Fire discussion, sorry about that. But that’s my opinion : if everyone had the opportunity to go sometimes play on FF on servers (without pugs/tourneys or even comp matchmaking forced to access this), people would get more reflexes on positioning than they currently have. And possible xp spam problems have simple solutions, like straight negative points on hit or an automatic kick for people who went over some team damage limits.
Either way, allow projectiles and bullet to go through friendlies sound weird to me. Except bolt action snipers, projectiles does not penetrate at all, so it might imply a lot of rework. And for projectiles specifically, I don’t see any reason why to should go through friendlies. If they bounce of enemies, they should do the same on friendlies. I’ll have to check on Nader by the way if direct impact explosions also happen on friendlies (it should in my eyes). More than band-aids to prevent frustration, we should look over consistency of the overall bullets and projectile behaviour. In my opinion, if this kind of game design topics are consistent, that’s better than anything else. Adding more complicated mechanics to a game that can already be total gibberish in many situations is not a good thing. And it’s especially true in games where there’s lot of slow projectiles like grenades, sticky bombs and stuff.
Battlefield solved this problem by putting penetration through enemies to every usual rifles, so this remains consistent overall.