Part of what makes DB… Dirty Bomb – is the TTK.
No other game I’ve personally played has a ttk quite the same, where most weapons don’t one shot unless they’re abilities, and all abilities (up until Javelin) have very obvious triggers. You know when a fragger is going to throw a frag based not only on audio cues, but by his form. etc. There’s a high skill level with our TTK system as it is, and though I guess I wouldn’t mind slightly longer ttks to see how they effect the game, I have a feeling it would lessen the impact each individual player has. More ttk means the team with more players shooting at one player is the team that kills that player faster. Nowadays, one player could ace by himself IF he’s very very good. And in a high competitive scene it’s very rewarding feeling, you earned every kill, and you didn’t feel cheesy about doing it. It’s not like CoD.
The ttk is perfect, sometimes it’s a little lower than I’d like, but I think SD knows what they’re doing pretty dang well by this point to mess with something like that. You have a chance to counter everything(even javelin, though it needs improvement) as any character.
The only reason people dislike shotguns is because they were the true exception to this rule, being able to turn a corner and die instantly was just plain fail. But, playing smart also allowed you to learn where those shotgun people were, avoid them, or bait them, etc.