Should we keep the cloaks current visibility?


(Arri_Shi) #1

I can get the damage reduction nerf and health cutback, those were needed. I can get the increase in cloak cooldown, I guess. I can get the SMG nerfs, they had them coming. I can even get why they made an attempt at fixing melee, key word here being attempt.

But for what purpose on god’s green earth does making the cloak opaque serve? The one thing that Phantom was most known for doing well is now gone and it seems unnecessary in the slightest bit. The entire point of a cloak is to make the user harder to see and all this did was make him completely visible at all ranges.

So now here’s the question, what do we do with the cloak now? Do we keep it at current level of visibility, roll it back to pre-patch or further increase it’s invisibility.

Honestly, I found the pre-patch to be fine. It was tough to see at range but easier closer up.


(Ronan) #2

– Oh, well. Voted for the wrong one.

I believe that it should go back to what it already was. Fix the cooldown, visibility, and melee speed, and fine, I’d be 100% fine with Phantom again.


(moonlitAbility) #3

so honestly… the problem pre-patch was not the cloak. the problem was if you were very aware, AND you managed to see him coming from mid to close range. if u tried to backpedal and shoot, you wouldnt do enough damage before being chopped. if you turn to outrun you get a smg to the back of the head.

NOW, its basically just a different skin, and its laughable. You can clearly see them across the whole map. there is no point… i just get mad if phantoms are on my team


(loonyTop) #4

[quote=“moonlitAbility;53901”]

NOW, its basically just a different skin, and its laughable. You can clearly see them across the whole map. there is no point… i just get mad if phantoms are on my team[/quote]

Partly right, the issue before was that they could get loads of easy kills with no effort. Now if I see Phantoms on my team, I know they aren’t just going to run off on their own doing whatever they want, they have to be smarter about using the cloak. A lazy Phantom will get spotted. That is a good thing. It’s also a good thing that you don’t get loads of Phantoms on the enemy team which makes it impossible to to fix objectives.


(battyChef) #5

I’ll say just let it be. As long as Phantom is changed in any way people will complain, so I suggest just keep it as it is.


(Lispy) #6

I honestly didn’t think he was that hard to see before once you knew what to look for and same thing for the sound levels.


(capriciousParsely) #7

Phantom is an assault class. All the assault classes in the game has some kind of group-damaging ability. Phantom doesn’t. He’s even bad at picking single targets because he’s so easy to spot if you keep your senses up.

He needs to be buffed alot. Full stealth with only ringing noice if you’re close. Up his health to 120 again and remove his shield. If Phantom can actually viably get behind his enemies he would’ve been more of a threat. Currently you can’t run past enemies because you will get shut down if that person has little experience. Make the Katana his only melee weapon for all loadouts (it should be hi’s signature weapon that no other mercs get, I mean, you literally have every picture with him wielding it, why should other classes get it?) And make his melee stab really strong again.


(battyChef) #8

No he isn’t ._. He’s a recon class.


(Helljumper1A) #9

Phantom doesn’t have stealth


(Azure Emulation) #10

Roll it back. Then give it the decloak delay that makes TF2’s Spy balanced with his COMPLETE INVISIBILITY. Really don’t know what the devs were thinking with making the cloak more visible.

The point of stealth classes is to flank and infiltrate unseen, so cloaking itself is fine. The root of the problem laid in how there was a small window to mess up when fighting against him, even if you spotted the cloak prior to the engagement. Having an “uncloak before attacking” mechanic would greatly increase this window to make him more of a fair fight, while still preserving his ability to let its users outplay enemies through stealth.


(Lispy) #11

[quote=“Azure Emulation;54537”]Roll it back. Then give it the decloak delay that makes TF2’s Spy balanced with his COMPLETE INVISIBILITY. Really don’t know what the devs were thinking with making the cloak more visible.

The point of stealth classes is to flank and infiltrate unseen, so cloaking itself is fine. The root of the problem laid in how there was a small window to mess up when fighting against him, even if you spotted the cloak prior to the engagement. Having an “uncloak before attacking” mechanic would greatly increase this window to make him more of a fair fight, while still preserving his ability to let its users outplay enemies through stealth.[/quote]

This actually sounds amazing


(KayDubz) #12

If SD is adamant about Phantom having a shield, then NO…leave the cloak visibility alone.

If they are ok with removing the shield, then they can make him less visible.

He cannot have both. Thats not balance.


(Sorotia) #13

Like I’ve said either give him one or the other, either give him a better stealth with no shield or no stealth and a better shield.


(Ronan) #14

Except the armor he has right now is barely noticeable at best. You will still die, it’s not like he’s taking up loads of damage, but that’s what he was made for. He was made to punish the people who weren’t paying attention that’d get flanked by him, hell, if anything, you could’ve thought of Phantom as a sheep dog. If a wee lamb was out of place, he’d make sure they got back in it. It encouraged the enemy team, for one, to not camp in one spot where a Phantom has seen you, etc.

TL;DR The armor where it stands right now is decent. It’s ARMOR people, if they wanted it to be a cloak, they’d have made him completely invisible to begin with.

The cloak right now, and Phantom in general stands.

He is a Fragger with no grenades, no assault rifles, throw an SMG on him, and then he picks up a random sheet whenever he goes in Stealth. Has two little eye-holes. Everyone can see him, but in Phantom’s mind, he’s invisible. It’s useless. Utterly useless.

Put the visibility back. Put the cloak back at 6 seconds cooldown. And thankfully they’re fixing melee.

PS- Voted for the wrong option. I don’t agree with where it is right now.


(artisticPlinth) #15

give it an active camo like look from Halo/Planetside 2, and it’s fine. I can see phantoms damn near anywhere. if you pay attention, you should be able to see him and fire. right now it’s just a game of “Find the black blob” and then you’re golden.


(AirborneAsian) #16

[quote=“bistreVittle;53891”]-- Oh, well. Voted for the wrong one.

I believe that it should go back to what it already was. Fix the cooldown, visibility, and melee speed, and fine, I’d be 100% fine with Phantom again. [/quote]

Hi, I think Aimee is hot.