Should we double the magazine sizes of the two LMGs?
I can consistently gun down 2v1s thanks to the mag size of LMGs, in conjunction with massive health pools, they could be increased a bit, but double is too drastic
I just voted to double it, but I think that’s too much. Maybe a 0.5~0.75 increase would be 'nuff.
Sry for my english. The biggest minus of lmgs is spread, not reload time or something. For example, mk46 has DOUBLE spread of AK47 and you can’t control it like recoil. I just need to play with it like it is. K121 has medium start spread and very high spread growth, so it’s created for short shootings, 10-15 bullets. Not a real life lmg at all, but well-combined with frag granade. You kill enemy with granade or you need just to finish him with k121. Mk46 has opposite: high start spread and medium growth. So it’s made for flash using. You need to kill 1-2 stanned enemies with full hp, that’s a lot of shooting and mk46 spread is ok with this.
By this logic I don’t understand just one thing: why both lmgs have 935 damage in one magasine? Mk46 must have more for long shooting, so give it +1 mag by default, or take -1 from k121 
Now, what i see? You can use lmgs properly only with lucky granades. Or with healing station underfoot. But any weapon is good in this situations. On the other hand, in 1-on-1 duel without granades m4a1 is better. Burst riffles are better, ak47 is better (cause you can control recoil). The only advantage of lmgs in this situation is high mag capacity, but with higher spread it’s no matter - some bullets flying past the head. Alternative weapons are better and much more universal, i think both lmgs need big dps buff. Or another buff to compete with burst rifles: +1/2 mgs to k121, +1 mgs to mk46.
On the other hand, i can’t choose between m4a1 and mk46. On thunder i have timik (hard to control, but best weapon if you can), mk46 (easy recoil control, but can’t control spread) or stark (hope it will get more nerfs so it will be totally unusable in close fights for the balance).
On fragger i have m4a1 (low dps, easy to control), k121 (high dps, hard to control recoil, can’t control spread but you don’t need with granade), br16 (need nerfs). So the problem again is burst rifles again, not lmgs.
@ProfPlump I just think they should buff the RoF of the k121 by a small amount. Because at its current state you can’t shoot enough bullets fast enough to win an even firefight against any other weapon
you can, its just harder to hit headshots because of the spread. hearing that dink dink dink and aura down is music to my ears. but then i miss the rest of my shots because of the spread.
also k121 needs an iron sight improvement. i when adsing i have to aim 2mm below where the iron sights are to hit people. the iron sight are too jumpy (granted its a heavy damage gun) to accuratly fire down sight.
I love the LMG’s but I cannot stand the fact that you really only get 1 full reload. It’s come to the point where I won’t use an LMG card unless it has Spares on it. I can’t be running back to an ammo crate every 2-3 encounters.
its bad already k121 has a bad iron sight, not better sound than the alpha
only 55 bullets in the bag.
but it can mow down proxy horde sooo…