Should the Grandeur get a low health gib?


(Szakalot) #21

[quote=“GottaBeGreg;108052”]How on earth is the Grandeur better at close range than the Driess? The driess is capable of a much high fire rate whilst remaining accurate and is far more forgiving for missed shots at close than the Grandeur. Not to mention it has a higher mag size and is still capable of dropping mercs like mad with a headshot added into the mix. Anyone in their right mind would take a Driess over a grandeur at close range, doing any different is just illogical.

[/quote]

there are a few ways grandeur is better than dreiss in close combat:

  • frontloaded damage - opening the fight with an 80hp headshot is usually the end of it, even if you are slowly being outgunned, you can still get a hail-mary headshot in and win. Frontloaded damage promotes peeking tactics, which are generally easier to do indoors (due to indoors having limits such as corners and doorways)
  • if you are close enough you can pretty much spam grandeur for 40hp bodyshots. The innaccuracy matters a lot less (though you will have a few of those awkward engagements where the enemy is just far enough to make you miss, but to close to run away)

(GottaBeGreg) #22

Getting a close combat headshot with the Grandeur holds far too much luck into it in order for it to be reliable, especially compared on the Driess where you can easily get two in quick succession if you are skilled enough, without the luck component, actually ending the fight for a lot of mercs. And spamming the Grandeur is still not possible in practice unless you are aiming in and then you are limiting your FOV, turning speed and strafing speed whilst the Driess can actually be spammed with little to no loss of accuracy from the hip. Considering that the way Redeyes weapons are set out is, in order of lowest range to highest range for effective use, Driess, Grandeur, Pdp, you saying the Grandeur is better than the Grandeur in close combat is simply ridiculous. Hail mary shots are not what consistently wins fights. Good aim is what consistently wins fights.


(Szakalot) #23

what luck? first shot is really accurate, just have to aim first, i should probably indicate that you can’t spam willy-nilly, you still have to take your shots, you can just fire much faster. I also think you underestimate frontloaded damage.


(GottaBeGreg) #24

Yes but you are talking close combat, and in this game people are not always entering the close combat from a single direction at a single speed. Sure, if you open every fight with the Grandeur with a headshot you are going to be at a massive advantage, but with fast mercs and the not pinpoint accuracy of this weapon whilst strafing it is nigh on impossible to open every fight with a headshot. I don’t underestimate this gun at all, considering I have used it for upwards of 30 hours (that’s from the stat page, so actually a lot more but you know, run with your knife out and all that.). That being said being able to open every fight with a headshot requires far too much skill to make it a viable reason for the gun being balanced. Even with being able to fire faster in close range, you cant fire at any comparable speed to the Driess, meaning if you miss even one shot you are dead to any average Smg or AR totting player at close range.


(Szakalot) #25

but thats why you gotta peek as well! Use it the way you would a shotgun (in close quarters), can’t hope for going against equally skilled players with automatic weapons out in the open.

If you hide after every shot and wait for recoil to go down, you can peek-a-boom 40/80hp damage, which is very respectable shotgun damage range; and its also viable at longer ranges. I only recommend spamming if you dont have a choice, or the enemy is at low HP.


(GottaBeGreg) #26

Yes thank you for the totally unasked for lesson on how to effectivelty use the Grandeur, it doesnt change the fact that the driess is a better weapon at close range. For the last time, I KNOW HOW TO USE THE GRANDEUR, STOP TRYING TO SCHOOL ME ON HOW TO DO IT.


(Szakalot) #27

take it easy mate, guess we can agree to disagree. see you somewhere online with your Dreiss : P


(watsyurdeal) #28

Just give it better hipfire accuracy and it’ll be fine, the other issue can only be fixed if they give the Dreiss and Grandeur some decent sights.


(GottaBeGreg) #29

You probably wont see me online with the Driess because I prefer the Grandeur, only I wouldn’t go into a close combat situation with it willingly.


(Dog) #30

Having played a few games after this patch, burst rifles basically do everything the grandeur does, but more consistently. They have better sights, kill the average merc in 2 bursts if 1 of the 6 shots is a headshot, great recoil and hipfire spread, and the majority of fire support mercs have them, so there’s ammo a plenty. Meanwhile, the grandeur still has horrible sights, kills the average merc in 2 shots if you manage to hit 1 headshot, horrible recoil and hipfire spread, and only has a giant cloud to accompany it.

I feel like SD thinking that “if we just make the smoke and ir better, redeye will be better” is fixating on the wrong part of his kit. His smoke is fine, it was fine last patch, it’s the fact that 2 out of his 3 weapons are outclassed by burst rifles in almost every field, and automatics are still the kings of close to mid range. The PDP is the only gun that can compete, and that’s because it allows redeye to isolate himself as far away from an actual threat as possible. The dreiss just straight up loses in most ranges, since anybody with half-decent aim can compete at mid range with an automatic or burst gun, and basically flops in close range like any single fire gun should.

The grandeur just straight up loses in most ranges unless you get hail mary shots when your hipfire becomes the size of a default hipfire sniper rifle, or you somehow manage to keep track of a moving target in close range when half your screen is obscured by your ads. And midrange fights are basically decided by whether you land a headshot, or kill them with your first 3 shots, because your recoil puts you at a huge disadvantage compared to the little recoil of burst and automatic rifles.

The grandeur and dreiss both really need some sort of buffs to give the single fire guns an actual role to play. It’s just so underwhelming using either of them because the second I get matched against somebody that has any idea of what they’re doing, both of these guns just become liabilities. Worse yet, they’re not even like shotguns which have an actual defined strong point, so there’s no cheese to really play around other than ducking under cover and popping out to take shots. And if I’m going to do that, I might as well just play Sparks. Then I don’t have to worry about ammo.

/rant


(SpectraBlitz) #31

The grandeur is not a bad weapon, it just suffers from dependancy on ads in a game where every other weapon (minus snipers) benefit from hipfire.
The issue I’ve found is that firing from the hip, while managable, is a sure-fire way to ensure that half your clip will never hit where you’re aiming, just because the bloom when you fire anything close to max RoF is absolutely horrendous.
Using the irons almost entirely negates this, but slows you to a crawl and limits your perception of surroundings.
The damage is in a good place imo, if it hits it hits hard, so I feel that it should get a gib on less than about 30/35 health.