Should Red Eye have 110 HP instead?


(watsyurdeal) #1

Just a quick question of curiosity, if say, the Grandeur were buffed with an ACOG sight, like this


Wouldn’t it be fair to buff Phantom’s HP back to 120, and give Red Eye 110?

Think about it, the closer ranged merc should have more hp since he’s likely going to be taking more abuse, he’s fighting in ranges where weapons haven’t gotten falloff yet, whereas Red Eye can sit back at longer distances and be just fine.

To me, it just makes more sense.


(Orivar) #2

I JUST WANT A SCOPE ON THE GRANDEUR


(Szakalot) #3

sure


(blufflord) #4

but can we remove the pdp from the game first, so i dont have to deal with it on redeye?


(watsyurdeal) #5

Just nerf the rate of fire on it, so you can’t spam with it anymore.


(Tanker_Ray) #6

Well Vassili’s 100HP has to be the first one.

and yeah, similar to Red Eye who could one shot female mercs with PDP and 120 tanky HP,

I definitely agree about this.

Sniping nowadays have lots of advantage when you are good with those primary weapons.

Only burst rifles are handy to kill them in Chapel unless you counter sniper with same Recon in high level games.

Recon Class’s influence has always directly related to your own weapon skill, not HP’s tankyness.

But just one thing, I just hope Grandeur get some LITTLE bits of love instead.

120HP + PDP is OP, but Grandeur + 120HP was quite relevant, along with Dreiss + 120HP which is same as male Fire support class.


(Eox) #7

Am I the only one who is more scared by Grandeur SR than the PDP ?

Anyway, considering the fact that RedEye is supposed to fight at a somewhat long range and has a way to “evade” damage as well, I think this is probably fair. I definitely wouldn’t mind to see that applied. I just hope that getting Phantom back to 120 won’t turn every more people towards the melee bum rush style.


(Tanker_Ray) #8

[quote=“Eox;198215”]Am I the only one who is more scared by Grandeur SR than the PDP ?

Anyway, considering the fact that RedEye is supposed to fight at a somewhat long range and has a way to “evade” damage as well, I think this is probably fair. I definitely wouldn’t mind to see that applied. I just hope that getting Phantom back to 120 won’t turn every more people towards the melee bum rush style.[/quote]

Red Eye is my main Recon, but I found out Grandeur is extremely hard to use against pro players nowadays.

PDP is still the best-forever gun to kill every 80,90HP female mercs in this game,(Has to knock down good Proxy or Kira player by headshot or rapid double body shot.) and players over medium skill all spreads to different direction eventhough your smoke was perfect, and you were ready to go with free-dmg dealing.

Grandeur is awesome against 120 HP mercs, 13 mag is plenty after PDP mag nerf, but the over dmg(dmg waste) when shooting 90HP female merc(120HP, 90HP needs same three shots.) is Grandeur’s main problem, Though the 2nd gen G41 is paramount loadout for him.

Landed one headshot, or two bodyshot but defeating against Kira shooting the damn gun BR. RoF nerf when Aimee came out was quite huge.


(hoyes) #9

Id rather phantom be faster, but then increase the movement speed penalty whilst using the katana. Redeye,hmm, i like him having 120hp, but if they did give a sight to the grandeur then… nah he would still be fine. imo phantom has the armor instead of health which means he doesn’t really need the 120hp. Vassili though definitely.needs the 100hp back but then maybe increase his movement speed? Vassili imo needs to be a weak class at close range, which is what he used to be because of fletcher, so this change needs to happen. The pdp is quite easy to use due to the pure vertical recoil, so maybe some horizontal? If not then let the grandeur and pdp swap damages, and give the grandeur a mag size reduction to 11 and the pdp a mag increase to 12. The pdp would be a low skill, spam weapon that doesnt provide very good damage(for a sniper) but is good for holding down a line of sight whilst the grandeur would NOT have the scope you suggested but instead is a hipfire sniper/dmr hybrid that does good damage but requires a lot of skill to use effectively.


(frostyvampire) #10

Just nerf the rate of fire on it, so you can’t spam with it anymore.[/quote]

Or even better:
Nerf damage but increase clip size

36 damage on bodyshot, 72 on headshot but give it a clip size of 12 and let you spawn with 2.5 clips (12/30 will be your spawn ammo without spares).
You will be able to spam it (because that’s what auto snipers made for) but you get punished for using this because you won’t be able to 1 shot full health players


(watsyurdeal) #11

Just nerf the rate of fire on it, so you can’t spam with it anymore.[/quote]

Or even better:
Nerf damage but increase clip size

36 damage on bodyshot, 72 on headshot but give it a clip size of 12 and let you spawn with 2.5 clips (12/30 will be your spawn ammo without spares).
You will be able to spam it (because that’s what auto snipers made for) but you get punished for using this because you won’t be able to 1 shot full health players[/quote]

Then it’d be a worse Grandeur

The whole point of it is to allow Aimee to kill anyone she spots with Third Eye Cam with a single headshot.

So the damage bonus plus the raw damage alone should be enough to kill most players. Right now I think it does just above 100 damage. But I could be wrong.


(SweetGenocide) #12

Yeah! Let’s remove the PDP and let the shotguns be one of the most damaging close range guns in the whole game! ./sarcasm

I feel like the only one that hasn’t been killed so many times because of the PDP. and trust me, i found a lot of players that used the PDP and tried to spam as much as they can and just landed a shot or two, and then probably got killed by a flanker.


(BananaSlug) #13

wouldn’t graundier with dot sight become better pdp? at least it would for my playstyle


(Tanker_Ray) #14

Even Red Eye got his best Grandeur Loadout, the mighty G41 after the 2nd gen came out and that troll knifing loadout became godlike,

Grandeur’s problem is its damage waste, or over dmg when shooting 90HP female mercs.

Shooting Aura/Sparks with 80 and 120HP mercs are most efficient when shooting it, but when shooting Proxy/Kira, you have to shoot one more time to kill them.

40 + 40 + 40 = 120HP (no waste), 40 + 40 + 10(30 dmg wasted) over damage problem.

Well there is M9 pistol to finish if close, but I still think PDP is best gun to shut down those annoying female mercs.

Especially in min 20 or pug match I play in.

Well, Grandeur without scope is one of the balancing factor I guess.

Because that gun sucks at sniper vs. sniper battle, quite ok in mid range but it isn’t superior compared to any other guns, hip fire buff made it useful at close range but still meh.

Sitting in weird position nowadays, after the RoF nerf it got when Aimee came out.

Better use this gun with SNITCH.


(watsyurdeal) #15

Personally, and I am sure in the minority, that a damage nerf would not bother me if the spread was MUCH tighter and consistent.


(Szakalot) #16

you are talking Grandeur?

I kind of like that its this one-of-a-kind extremely high potential but very difficult to pull off weapon. Scoring double headshots (or better yet, two hs to kill, and a 3rd headshot instagib) are extremely satisfying.

Thats what got me into the gun in the first place, way back when 2 years ago when it had ~2 as fast RoF and smaller damage per shot (~25); basically autoshotgun upclose, or spammy-spam ADS at anything else that was super hard to control (cause of vertical recoil).


(watsyurdeal) #17

Well thats my point, I rather be able to more reliably nail 2 headshots than one shot aura or sparks, lower intital starting spread and bloom reset so tap firing is better rewarded


(SaulWolfden) #18

Honestly, I’d rather he keep the 120 hp, he’s meant to be the most aggressive of the Recons with non-automatic primary weaponry. He’s supposed to be moving with the team so I think his 120 HP is justified.

Edit: I’d much rather see a PDP nerf than a HP nerf.

I personally think the 10 hp nerf would destory his role as a Recon, he doesn’t have automatic secondaries like Vassili and he has no additional way to boost his damage outside of headshots unlike Aimee. His extra 10 hp is essential or he’d basically be the most useless Recon in the game.

It’s there so he can actually survive since he only carries semi automatic weaponry. The acog helps Aimee more than him actually since his IR goggles can negate the GSR’s sight being not so good.

Remember, he’s a marksman (medium range primarily), not a sniper like Aimee or Vassili (long range), there’s room for diversity in roles within a class type.


(Naonna) #19

@Watsyurdeal I gotta say, you keep making a mix of bad and good ‘adjustments’ for existing mercs. … Please stop giving the devs the wrong ideas about who’s worth nerfing?


(JJMAJR) #20

-deleted post-