Should ranked be more like normal game modes?


(K1X455) #21

[quote=“stayfreshshoe;c-222892”]…

Having matches 5v5, personally, I love it. As you’re a small group you need to work together and decide on strategies. Organise who is going to take what Merc and flank on which route etc. There’s much more purpose to every member.
[/quote]

My issue with solo queues is that when it has reached the maximum skill range, from experience, the match up gets really bad if the wait time exceeds 3Mins4Sec in searching for a match. The best balanced game that was highly contested was found between 2 and a half minutes, but I reckon that was due to the luck of having people playing at the same time. More frequently, I get matched up with players who are either fresh from the tutorial or just absolutely clueless when it comes to game objectives. They still cling hard to the concept of Team Death Match no matter how much I tell them to hold a position or guard the EV/Objective. The time it takes to communicate with them is a takes a fair bit as they may raise issues like “I want to play Vassili because…” or “I just had a shiny new Rhino loadout so I’m gonna play that”; they might have priorities besides playing well with the team so I give them enough room hoping they can perform well with their chosen class. More often, they just tend to be the one dragging the team and blaming the rest when things go bad. Sadly, with 3 mercs in the squad, I’m frequently performing the defensive medic. At times, when things get really uncoordinated in the first 5 minutes of the match, someone will just give up and call for a “Surrender”. At one occasion, we were less than 5 seconds away from victory, and the typical A 5 5 H 0 L 3 called for surrendering the match. I have no idea what was going through his mind, but it’s the type I don’t want to be matched up with the next time.

When I paired up with one of my friends, it was a different experience. We strategised ahead on what roles after a Stopwatch warm up. It worked because we got lucky 1 person in the group of 5 was able to read our gameplay and effectively complement us, while the others were just tagging along for the win. It didn’t go without a hitch though (I had a nagging out-of-bounds error mid match). So perhaps in the future, a trio can be allowed to search rather than just a solo/duo party system.

How about for Execution, opp forces alternate between Defence and Offence instead of changing sides after 6 rounds? This allows for a more even variation and can avoid 6-nil outcome in the match.


(Teflon Love) #22

I think FF is great, collision is annoying but bearable and 5vs5 is challenging but fun.

I can understand though that 5vs5 is pretty frustrating at lower skill levels because there is hardly any room for error. If one of five players is noticeably less skilled than the other four, it’s almost impossible for the rest of the team to compensate for. This can quickly feel like a 4vs5.


(The_True_mo) #23

[quote=“STARRYSOCK;d-35897”](I’d love to make this a poll, but sadly without the ability to choose multiple options it’s a bit pointless)

[list]
[] Should servers (maybe not all) be larger than 5v5?
[
] Should servers not have friendly fire and team collisions? (Although it does make the game interesting, I can see why it would be frustrating)
[] Should servers be more than just Stopwatch?
[
] Is there anything else anyone would want to see done differently?
[/list][/quote]

Make a few 6v6, 7v7 and 8v8 servers ff and team collisions. I would also like to see ranked played as 6v6 since its so easy to counter the whole offence, perhaps 5v5 and 6v6 ranked servers. But mostly ff and team collisions publics servers for obj, sw and execution.


(LifeupOmega) #24

So the game is meant to be played with double thunder, vasilli, double aura? :^)[/quote]

You know what I meant. No one likes that ranked lacks 1 merc or drafting. :smiley:


(K1X455) #25

Having any more than 6v6 increases the chances of casualties due to FF.

And in 5v5 all class types have the chance to be represented (Obj Spec, Medic, Fire Support, Assault & Recon); unless you want to add potatoes to the mix.


(Mischievous_Mac) #26

@GatoCommodore said:

Be Rhino
playing inna chapel
im a big boy, i protect ev
walk up to ev
gets stuck to the left side of the wheels
get shot at by enemies
pray to RNG god for protection
im gonna give RNGsus a white sheep sacrifice

people cant shoot me because ev front hitbox
drive by with ludacris get out da way muffled in the back

10/10 story, would read again.

On Topic: Ranked is rage inducing, but I still prefer it over pubs tbh. Just raise the minimum level to play ranked to 10, please.


(watsyurdeal) #27

Came to rant but Shoe nailed it, thanks Shoe


(Brycko) #28

[quote=“stayfreshshoe;c-222892”]

Stopwatch is really the only gamemode that can handle Ranked. Objective, you only play one side of the map and for Execution the queues would be too long[/quote]

I’m sure those queue times would go down if it was a ranked gamemode.


(bgyoshi) #29

I’d have to disagree on Ranked being a challenging mode because of its player count.

5v5 isn’t really challenging because teams are small, 5v5 is challenging because players tend to be better. The perceived challenge of 5v5 is that you notice it more when one of your players is less skilled, which is sheer luck when you’re queuing with randos from the internet (hence why no organized serious Ranked team will play with randos). But I would not say 5v5 is more challenging than 6v6. If the “challenge” is praying for good RNG in queue then lol good luck. In fact, considering the wider variety of strategies, stronger flanking threats, and additional help in firefights, I’d say 6v6 is infinitely more challenging than 5v5. I know it’s how I feel, since anything less than 6v6, even on pubs, puts me to sleep. The few Ranked matches I played were so utterly straight forward and mechanical that it completely pushed me away from trying it again. But I loved 6v6 pubs when they existed, I ran those all day.

I do agree that 7v7 is just too many. At that point, all routes are always saturated and trying to move around the map, especially with collision, would be horrid.

Friendly fire is just a competition standard. Removing it would bring on the spam, although, it would change the meta game up quite a bit. But for the worse, I think.