Should Nexon sell Elite Cases for 20000-25000 credits?


(watsyurdeal) #1

Well???

Think about it, think about how trade up works and how many credits you need to get from Iron to a Cobalt. It’s well over 20000, easy. But, if we allowed players to gamble their credits for a random silver, gold, and cobalt card as opposed to getting a specific one…it might be a bit more fair, just saying.

Anyone got the time to do the math for all of this?

3 * Lead = 1 iron
3 * Iron = 1 Bronze
4 * Bronze = 1 Silver
4 * Silver = 1 Gold
6 * Gold = 1 Cobalt

and you could assume the player is starting with all Lead cards…I think the number is well over 30000 credits in all.


(GoobyOfPls) #2

Wouldnt you be better off being able to just buy credits?


(Eox) #3

I’d made it a bit lower maybe. More something like 12k. I would love it though.


(Ardez1) #4

I modified your title from “Should we” to “Should Nexon”

Also, all of the math you are asking for has been done. I will try and find it.


(Ardez1) #5

Be sure to read through the entire thread. I there is a lot of useful information. For those less inclined I will copy paste the good stuff.

http://forums.dirtybomb.nexon.net/discussion/comment/34098/#Comment_34098

I have tried to do this math before, but without knowledge of the variables(in this scenario case opening results) you will find it had to make a prediction of value. Best way to do this is to actually get a sample size based on a # of cases to calculate value rather than assign a blanket value based on the minimum you might pay.

These variables were released to us but I never went back to look at the math again until now.

Let us pretend that the odds are PERFECT and you open 1,000 cases. This cost you 1,000,000 credits.

There are 6 different levels of rarity. Divide 1,000,000 by 6 to get 166,667 value per tier. Then divide that number by the number of cards received for that rarity to determine how much each card is worth.

You received:
1 Cobalt = 166,667 Credits
4 Gold = 41,667 Credits Each
15 Silver = 11,111 Credits Each
30 Bronze = 5,556 Credits Each
150 Iron = 1,111 Credits Each
800 Lead = 208 Credits Each

Not sure who you are asking, but I will use the same math I used above.

Pretending you buy 100 Elite Cases at $350

Three possible tiers of rarity. $116.67 value per tier.

5 Cobalt = $23.33 Each
15 Gold = $7.78 Each
80 Silver = $1.46 Each

Pretending you buy 100 Elite Cases at $500(DON’T DO THIS!!!)

166.67 value per tier.

5 Cobalt = $33.34
15 Gold = $11.11
80 Silver = $2.08

If we combine this information with the supposed credit values from above we can determine a relative value.

1 Cobalt = 166,667 Credits
4 Gold = 41,667 Credits Each
15 Silver = 11,111 Credits Each
30 Bronze = 5,556 Credits Each
150 Iron = 1,111 Credits Each
800 Lead = 208 Credits Each

Based on Nexon’s math 5,000 credits = $1

Cobalt = $23.33 = 116,650 credits
Cobalt = $33.34 = 166,700 credits

Gold = $7.78 = 38,900 credits
Gold = $11.11= 55,550 credits

Silver = $1.46 = 7,300 credits
Silver = $2.08 = 10,400 credits

Shockingly the value based on the $5 cases is quite close to the credit value I determined them to have based on 1,000 normal cases.

P.S. 1,000,000 credits = $200. This means $350 of Elite Cases, in a perfect world, should generate 1,750,000 credits worth of loadouts.

This final set of numbers I based on buying cases for 1,000 credits each and ONLY receiving lead cards.

Now, the cost of a single Cobalt card…

To figure that out, we must figure out the price for each lower tiered card, which is as follows.

Iron = 3,500 credits

Iron = 3Lead +500 combine costs.

We assume Leads are worth 1k due to cases costing that much.

Bronze = 11,500 credits

Bronze = 3 Iron + 1k combine cost

Silver = 48,000 credits

Silver = 4 bronze + 2k combine cost

Gold = 196,000 credits

Gold = 4 silver +4k combine cost

Cobalt = 1,186,000 credits

Cobalt = 6 gold + 10k combine cost

You are spending 1.2 million credits for an opportunity of a choice card.


(Sephios) #6

I vote no.


(Potato_Ladder) #7

It’s a good idea but it probably won’t happen, seeing it’s Nexon we’re talking about here.
I’m horrible at math though so you guys go ahead with the price discussion :smiley:


(watsyurdeal) #8

Yea…see that’s some bull shit right there man, 1,186,000 credits…like are you for real?

Let us buy Elite Cases without having to fork out the cash, it’s ridiculous.


(Ardez1) #9

[quote=“Watsyurdeal;43713”]Yea…see that’s some bullshit right there man, 1,186,000 credits…like are you for real?

Let us buy Elite Cases without having to fork out the cash, it’s ridiculous.[/quote]

Did you read the note that it is if you ONLY ever get leads from 1,000 credit cases?

It doesn’t take into account free cases or cases dropping Iron or higher.


(watsyurdeal) #10

[quote=“Ardez;43724”][quote=“Watsyurdeal;43713”]Yea…see that’s some bullshit right there man, 1,186,000 credits…like are you for real?

Let us buy Elite Cases without having to fork out the cash, it’s ridiculous.[/quote]

Did you read the note that it is if you ONLY ever get leads from 1,000 credit cases?

It doesn’t take into account free cases or cases dropping Iron or higher.[/quote]

True, but even so that only saves you at most, maybe 10000 credits if you’re lucky. You’re still going to have to fork out about the same number of credits it’d cost to buy two mercs.


(Ardez1) #11

[quote=“Watsyurdeal;43727”][quote=“Ardez;43724”][quote=“Watsyurdeal;43713”]Yea…see that’s some bullshit right there man, 1,186,000 credits…like are you for real?

Let us buy Elite Cases without having to fork out the cash, it’s ridiculous.[/quote]

Did you read the note that it is if you ONLY ever get leads from 1,000 credit cases?

It doesn’t take into account free cases or cases dropping Iron or higher.[/quote]

True, but even so that only saves you at most, maybe 10000 credits if you’re lucky. You’re still going to have to fork out about the same number of credits it’d cost to buy two mercs. [/quote]

Well, maybe I am luckier then most. I have pulled 2 golds from normal cases and 1 cobalt from normal cases. Only 3-4 silver, but a lot of bronze. Every time you get a single bronze it shaves 11,500 off the cost of your cobalt. Not to mention the amount of irons people can get. 3,500 off per iron. If you get 3 iron out of the HUGE number of cases you need to open in the first place then you are easily saving a lot of credits.

And again, that math relies on you spending 1,000 credits for the cases. If you never buy cases you ONLY have to pay the tradeup costs.


(Rhyno) #12

They aren’t even worth that much.


(ThatRandomGuy) #13

No. They should be strictly kept for $$s…Then again WHY THE HECK would you spent on a damn box with 80% chance to get a random silver card?

When you could trade up to get a random silver card of the merc YOU OWN ?


(Jostabeere) #14

And where should money for maintaining the game come from?


(XavienX) #15

Nah man, Nexon needs their money. I was thinking that we get Elite cases every like 2 ranks we level up?


(PlayingUndead) #16

Heh, I’m just glad I can buy lower tiers with credits and trade them up for good stuff. Over in CSGO any case will cost you real cash to open with a key (well, Steam money, which can be earned by selling drops you get in CSGO).

I figured elite cases was more or less the system in place for people who wanted to spend money on cosmetic items. Instead of hats, shiny cards. Honestly I’m surprised I can get shiny cards without spending a dime as it is. While I’m talking about shiny things, here’s a vaguely related tangent, can I just mention that I think Bushwhacker’s cobalt (or one of the future super duper cosmetic cards) should give him a cigar instead of a cigarette. I say this just because in his description it mentions his love of cigars but in the game he’s got a regular smoke. I mean damn, he looks like he hasn’t slept a day in his life I’d say the fella’s earned it by the time he goes cobalt.


(DB Genome editor) #17

25K credits would be perfectly fair and the math is very simple:

  • Mercs sell for either 30K Cr = 6 USD or 50K Cr = 10 USD, so 1 USD = 5K Cr
  • Elite cases sell for 5 USD = 25K Cr

(Eddie) #18

Should they be sold for credits : In my opinion, No

This would remove a huge portion of their money making.

Besides Bronze cards are as good as cobalts. You can choose to pay real money and get to the Silver/Gold/Cobalts quicker


(Ardez1) #19

[quote=“Djiesse;43864”]25K credits would be perfectly fair and the math is very simple:

  • Mercs sell for either 30K Cr = 6 USD or 50K Cr = 10 USD, so 1 USD = 5K Cr
  • Elite cases sell for 5 USD = 25K Cr[/quote]

While I do agree that the standard credit to $ ratio is 5,000 credits to the $1, it wouldn’t make sense to sell them at 25,000 credits.

First off, a bronze loadout of your choice is 17,500($3.50). This case would guarantee your a silver, although it is random. Although that is not what they would base their price on(silver). They would at a minimum base it on gold. 25,000 for a random gold when Bronze is at 17,500 seems like the elite case is relatively cheap.

Determining a ‘fair’ price is all about perspective. Of course using the direct conversion seems fair to the purchaser, but not the seller. There needs to be motivation to spend real $ and I think 25,000 is too low a price to provide that motivation.


(B_Montiel) #20

Don’t forget that selling elite cases only through real cash generates a good source of income for SD and Nexon. And they (we) absolutely need this if we expect this game to go any further in terms of maintenance, updates and the generated developing.

Any card rarity are still available through trade-up, which means they are perfectly available to anyone without pulling out the wallet. To be honest, that is pretty fair from them and is almost a “present” feature to the community. Just as a reminder, knives and some other skins in cs:go are impossible to drop and force you to buy keys to get them. There’s no skins available through in-game cash in League of Legends.

We are talking about absolute cosmetics here. The current system is in my mind fair to the customer as it is. To me, Elite cases for in-game money is somehow the icing on a cake for no extra. Except one, turning the system totally worthless to the seller.