Should fletcher and the grenade launcher girl could ne nerfed ?


(Pepito Sbazeguti) #1

hi
this 2 mercs are killing the fun the of this game !!!

nerf please
thx


(Mr-Penguin) #2

Explain?


(UndeddJester) #3

Both mercs are good, but you will generally see great scores on them only when playing in games of inexperienced players, or the user is exceptionally talented compared to his opposition.

Nader as far as assaults go has her niche, but lacks direct confrontation power and is too easy to counter with another solid assault and/or good medic support. A good recon can also severely gimp her if they are good enough. She is a merc that has a low skill floor, but also has a comparatively low skill ceiling. There is only so much she can do against players of equal skill.

In the assault ring Nader still struggles against Fragger despite his nerfs (and in my opinion, she should). Against the new improved Thunder, which used to be a skill matchup, she now has a hard time against his bulk and CC.

Fletcher on the other hand has been nerfed rather well already, and more or less relies on a direct stick to kill opponents. Top level players can still wreak havoc with him, but even they can get caught out by experienced players, and will struggle without adequet support from their allies.

Maybe Fletcher could use a cooldown increase for his stickies, but otherwise he is in a pretty good place.

I’d say both are fine where they are.


(Szakalot) #4

@FatalJ

Imo, Nader has one of the highest skill ceilings in the game, based on the prefire capability of nades alone. Some of the best players know the most tricksty shots that spam chokes and popular positions from safety.


(UndeddJester) #5

I play a lot of Nader in fairness, so my impression is probably from the fact I’m crap xD

All I know is I recently played Fragger and modern Thunder with about 1/10th of the time I had on Nader and found it a heck of a lot easier :slight_smile:


(Szakalot) #6

[quote=“FatalJ;196719”]I play a lot of Nader in fairness, so my impression is probably from the fact I’m crap xD

All I know is I recently played Fragger and modern Thunder with about 1/10th of the time I had on Nader and found it a heck of a lot easier :)[/quote]

im crap too, but some of these naders, man… you can’t get out of spawn before half your team is at 30hp from nade spam from a single nader.


(SweetGenocide) #7

I know, i know. They’re both annoying and they’re both everywhere, but there are counters for both of them. Fletcher is great at flanking, don’t follow him, he might be laying a trap for you, if you see him and you’re at low HP, try running away, try to make yourself unable to hit as much as possibile, also stay the hell away. Being farther away from a fletcher means that he will struggle at landing a sticky in your face.

Nader, in the other hand, she is good at checking areas because of the eggs (grenades), use it as your advantage, if you’re caught by suprise, run away from her, and try finding another way, she will probably expect you behind a corner, so try as much as you can to get away from the eggs, mostly all naders waste all their nades to check a single corner, and when she dosen’t have any nade left, it’s your chance, try fighting her, never go in a straight line, she will land an egg in your face and half of your HP will be gone, when you’re directly close to her it’s your chance to hit, since the nades have a delayd fuze, and when they hit you, then you will only take 5-10 damage from the impact, and then they’re gonna explode, never stay close to a nader or try finishing her off, she will blow your face off.

So yeah, hope you won’t have so much struggle with her anymore.


(BananaSlug) #8

i would increase the direct hit range on nader by like 2/3 meters soo to punish close range spammers, but not sure about that


(Koku-) #9

I think that Nader is balanced for pubs but not so much for comp. Maybe health buff by 10? That brings her HP more in line with other assault.s

Fletcher outshines other engis due to his engi/assault hybrid style. I’d say increase to priming time on stickies by 15% to change him to more of an area-denial like the other engis.


(XavienX) #10

Lmao.


(Eox) #11

Fletcher is counterable by playing at range, Nader is counterable by either exploiting the movement system or playing in open areas. They’re both mercs with high skill ceiling and well defined limitations. I don’t see any issues with those two. Nader spam is annoying if stacked, but nothing impossible to counter with a few wall jumps or long jumps. Fletcher is trickier to avoid if you are at close range, but as long as you keep him far enough you have nothing to worry about.

EDIT : let’s also not forget that Friendly Fire makes the use of Fletcher and Nader pretty risky for the sake of your teammates. That matters in the competitive balance too.


(solace_) #12

You need to be skillful to use both characters effectively so I don’t see exactly why they should be nerfed. Sure they are strong in good hands, but in a lobby with a lot of experienced players, there will always be strong counters to them.

If anything they should buff unshakeable back to 20% to help the lighter mercs out a bit more. But yeah, small steps, not drastic ones.