Being able to attack out of a cloak, that’s mandatory if the cloaking ability is triggered by an event such as crouching or moving quickly for a set amount of time. This is offset however by the fact that cloaking requires the player to do something very specific, compared to how something like the TF2’s spy can activate cloak any time he chooses.
Since the Phantom has TF2’s spy cloak, it would be reasonable to have his cloak act in a similar manner. Both cloaks even have the same damage reduction gimmick, albeit the Phantom being stronger in that aspect.
Meanwhile, I stated repeatedly that the Phantom needs to have an explosive if he cannot get a spotting ability, since then he would only be used to kill people, so he has to have area denial. A spotting ability would be more than ideal for the Phantom to be balanced around, and would fix the class instantly so that he can be useful in competitive play.
There’s really one path for the Phantom: in a game where support abilities are seen on every other class, assaults having the support ability of area denial, the Phantom needs to be balanced on a similar scale. Only then we would be able to have him be balanced appropriately.[/quote]
He’s not the TF2 spy and he has refractive armor and not a cloak. Also, the TF2 spy is incredibly cheap but due to the games ability to balance via rock, paper scissors with everyone being able to switch to a counter class makes it balanced. But DB doesn’t balance like that and other teams might not have a way to counter a Phantom that can attack at will out of cloak and murder anybody he wants with basically zero chance. That is what I was talking about when it comes to cheap gameplay. If DB worked like TF2 or Overwatch then it would still be cheap but you could easily counter it. But that isn’t how DB works.
But yes, he does need utility. Spotting, emp or even an engineer…something.