Largely depends on the genre and what the game is marketed as if you ask me.
… and there lies the problem. DB offers the quirky and fun aspect of a casual game, but unfortunately lacks the playerbase to be a competitive oriented heavyweight in the industry. That’s not to say they won’t/can’t become that (many games start off with relatively small beginnings), but I’m not sure that’s what they even aimed to be anymore - or ever.
I’m personally a fan of really competitive games with customs and community content on the side for the casual fix and jackassery shenanigans. CS, CoD, Halo 2 and 3 back in the day for those that played, etc. Multiplayer always had that competitive edge and ‘get gud’ community, but there was plenty of pointless stuff to mess around with in other modes.
Edit: Now that I think about it, SD’s best bet is to probably embrace the quirky, crude, and fun mercs + art style as their primary selling point and go all-in with ranked at a later date when the playerbase is established and people are calling for it. Kinda pains me to admit because I typically only play ranked. Well, other than Execution. I ******* loved me some Execution.