Should DB please both casuls and tryhards?


(TheStrangerous) #1

This is a heated discussion in gaming.
Even since video games started to dumb down, for casual normies, there’s been countless debates over difficulty.

I of course support the “GIT GUT” philosophy, a video game should bring me the same level of satisfaction as learning a new language. But some games manage to somehow please both worlds (See Vanquish and Bayonetta with their difficulty options and mechanics).

So question is: Should DB try to please both? Is SD implementing normie friendly mercs/mechanics?


(Melinder) #2

Yes.


(nokiII) #3

Should DB try to please both?
No
Is SD implementing normie friendly mercs/mechanics?
Yes


(K1X455) #4

@TheStrangerous said:
So question is: Should DB try to please both? Is SD implementing normie friendly mercs/mechanics?

There is no difficulty level. Only players who discover new things rise above the rest and become exceptional.


#5

Largely depends on the genre and what the game is marketed as if you ask me.

… and there lies the problem. DB offers the quirky and fun aspect of a casual game, but unfortunately lacks the playerbase to be a competitive oriented heavyweight in the industry. That’s not to say they won’t/can’t become that (many games start off with relatively small beginnings), but I’m not sure that’s what they even aimed to be anymore - or ever.

I’m personally a fan of really competitive games with customs and community content on the side for the casual fix and jackassery shenanigans. CS, CoD, Halo 2 and 3 back in the day for those that played, etc. Multiplayer always had that competitive edge and ‘get gud’ community, but there was plenty of pointless stuff to mess around with in other modes.

Edit: Now that I think about it, SD’s best bet is to probably embrace the quirky, crude, and fun mercs + art style as their primary selling point and go all-in with ranked at a later date when the playerbase is established and people are calling for it. Kinda pains me to admit because I typically only play ranked. Well, other than Execution. I ******* loved me some Execution.


(phobiatic) #6

With the last 6 month changes it feels like SD is trying to satisfy the casuals players more then rewarding the good players while they used to advertise themselves as “skilled based FPS”. There are obvious merc’s and weapons that require almost no skill and practice. They are just aimed towards the casual audience.

I love competitive shooters, but SD really ruined ranked for me (feels like a worse 5vs5 CMM) and with the remove of execution the game is just aimed for casual players. They spend so much time and effort on CMM while they want to be a “skilled based FPS”… It is like they don’t know what they want and now trying to satisfy everyone and resulting in disappointing more people then they actually pleased. The new player audience they tried to satisfy already move on to a new game that can please them for a a few weeks.

We want the “skilled based FPS” back and not the current explosion mayhem and shotgun - bunny hopping casual pleasing shooter that the game became over the last 6 months. Yes it is not easy to find perfect balance but at least make balance changes every 2 weeks and not once every 3-5 months based on a telemetry system while you ignore majority of the community.


(Muddy Muddy Mud Nade) #7

Should they? No. Do they kind of have to? Yes.


(TheStrangerous) #8

Competitive can always set their own rules, especially when modding will be out. Yeah, I remember how TF2 has a pro mod for these things.


(Ptiloui) #9

Someone posted an interesting link on reddit (https://www.reddit.com/r/Dirtybomb/comments/7xp3tm/what_did_i_expect_and_what_did_we_get_how_to_find/). SD shouldn’t try to please everyone, for the most simplest reason ever existing : they can’t please everyone.

Despite the rise in numbers of update and new contents, DB players are still decreasing. Why ? Because those who loved DB at the start, mostly those who were here for the ET/old school feel, don’t enjoy what DB became. And on the other hand, new players come to DB, thinking about finding a somewhat clone to Overwatch or Paladins, and are disappointed.

It may be a good idea to try to reach new audience, but it shouldn’t be done to the detriment of their first customer.


(FalC_16) #10

Im tryhard casual…im pleased with DB.


(hawkeyeguy99) #11

Here’s the issue, you can’t compare DB to Bayonetta or other games of the sort. 99% of the problem in regards to casual vs. competive is the players in DB. We either take it too seriously or don’t and just piss each other off. I don’t think there is honestly a good way for SD to handle this because it’s based on player skill more than anything else, it’s not like they can just modify difficultly. It’s not a single player game with AI.


(Boory Marks) #12

Maybe, but I think casual players should get less priority (despite being more a casual player myself)


(TheStrangerous) #13

@hawkeyeguy99 said:
Here’s the issue, you can’t compare DB to Bayonetta or other games of the sort. 99% of the problem in regards to casual vs. competive is the players in DB. We either take it too seriously or don’t and just piss each other off. I don’t think there is honestly a good way for SD to handle this because it’s based on player skill more than anything else, it’s not like they can just modify difficultly. It’s not a single player game with AI.

I could’ve used TF2 as an example. There’s both casual and comp realm. Same with Smash Bros.


(n-x) #14

As @TheStrangerous mentioned Smash Bros. I remembered this video. It deals with the FGC and is a bit longer but is absolutely worth watching and explains a lot what is going on imo in DB.

https://youtube.com/watch?v=iSgA_nK_w3A


(Sorotia) #15

Hard to apply to something like DB which is heavily skilled based…they could do more for vets in the store though instead of making all of these newb packs.

Can make all the changes in the world, but a vet who knows what they’re doing is still going to likely come out on top in most cases.


(Teflon Love) #16

@TheStrangerous said:
I could’ve used TF2 as an example. There’s both casual and comp realm. Same with Smash Bros.

What’s interesting about Smash Bros is that the comp variant is basically an agreement of what not to do, removing unbalanced maps and luck based/“I win” items.

The same could work for DB, especially if they make configurable community servers. Ban shield mercs, recons and Javelin, then increase the cooldown for Nader/Fragger/Thunder, and the game goes back to it’s roots with great gunplay. Abilities are still there, but you have to be more careful when to use them and try to make them really count.

All this while casual players can still enjoy their Phantoms, nade spamming and one-shotting on official servers.