[quote=“Watsyurdeal;188710”]@Amerika
The point I was trying to argue is that by the numbers, statistically speaking, Shotguns are inferior in every way to other primary weapons.
In terms of range, obviously SMGs, Rifles, all win. In terms of damage output, the Shotgun will almost always kill slower, assuming the player with the Rifle or SMG has good aim.
Let’s just use the M4 as an example, to kill a Skyhammer, it takes 5 shots, so roughly it takes roughly 224-448 ms to kill most mercs, compared to the Shotguns 663 ms. Plus the Shotgun user has to worry about range, spread, and the damage consistency for limb shot. The Rifle user doesn’t, he just has to aim for the head and he’ll kill reliably every time. In order for shotguns to be viable, their TTK has to be increased to match that of the other weapons.
The only way I can see that working is buffing the rates of fire and then reducing the damage and tightening the spread to compensate. This way you know ok, I need to hit 2 meatshots to kill people. The limitation would be the range and the way pellets spread out, even with fall off completely removed from these calculations. I honestly don’t care if that pisses people off, cause these days it seems everything does. If were going to have shotguns as primaries they need to be buffed to be viable with other weapons.
They will never be secondaries in Dirty Bomb cause the cards have already set things in stone, and even if they were, they could not be the same as they are now. They would have to be essentially the Super Shotgun. A 6 shot pump action shotgun as a secondary to a rifle is always going to beat a Pistol or Machine Pistol, any day. The damage output alone would make it worth it.
As for my other point, shotguns could theorteically work as they are now stat wise, if the ttk overall was reduced, something between Over Watch and Dirty Bomb I’d think. But since that’s not going to happen don’t worry about it. I was just making the point that statistically, THEN they’d be worthwhile options compared to the Rifles and SMGs. If the fastest you could kill with a gun like the M4 was about 448-672 ms, then they’d actually be balanced, their TTK would be super close to each other, so then it just comes down to playstyle over which gun is mathematically better.
But of course, this is all theory crafting. But just looking at the numbers alone it’s not hard to see how outmatched Shotguns are, people being annoyed by something is irrelevant to me. Anything annoys me when I play personally, something being overpowered though is another story entirely. I don’t usually call that unless I can’t figure out how to possibly deal with something. Like Sparks for example.
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Shotguns don’t kill slower at short ranges. That’s the issue and what makes them annoying. They one/two shot mercs pretty consistently at short range. That’s why they are viewed as “OP” by so many people even though statistically they are rarely chosen at higher/serious levels of play because the ranges you find yourself in for those matches rarely favor a shotgun.
That’s why I said you could turn them all into slug shooters like the Ahnuld but then you end up still having a range issue and you also water down the shotguns and how they differ. The other solution was to drop in smg’s where shotguns were, balance shotguns to be weaker and in accordance with machine pistols and pistols, and have another solid choice for secondaries.
That’s why I’m all for it. Making them a secondary doesn’t impact the way the game is curently balanced much. It fixes the annoyance of shotgun power right now at close ranges. It fixes a lot of the cards not being competitively viable for quite a few classes. And it just makes sense in the context of DB and how it as a game currently plays.
It does have cons in that there are some people who love shotguns how they are now and they would be unhappy with the change. It would dilute primary weapons in the game a bit more since you’d be spreading out smg’s across more classes and it would change up playstyles. So it’s not perfect. But it’s, IMO, the best option to fix the annoying situation and the uselessness situation.
I don’t think massively changing the whole game’s TTK to try and make a shotgun work as a primary is a good idea. In fact, I consider that damn near insane haha. I don’t think any game should do that if they want to have anything other than super high or super low TTK and want to have a lot of areas where you need ranged weapons.
And nothing is set in stone. This is software development. Phantom was changed from when I bought him multiple times. Thunder has been changed from when I bought him. Augments have been changed, dropped or added multiple times. Tons of balance changes have been made. The “set in stone” thing isn’t valid as far as I am concerned because a developer can and will make any change they feel is necessary. And due to the terms of service they can do exactly that.