Shotguns need nerf, now.


(Draceus) #21

[quote=“Shackahn;8812”]The issue I have with the shotguns is that the majority of the fights are played out at close quarters meaning players that use them have a massive advantage. When you combine that with movement speed that the light classes have it allows them to get up close much quicker and deal massive damage.

I think all the other weapons require a greater degree of skill to kill someone with and to counter the spray and pray nature of shotguns they need a rework. I don’t know if they need removing but at the moment it’s much easier to play the game using a shotgun over any other weapon.[/quote]

This sums it up


(Eox) #22

This is due to the pellet spread. More pellets hits = more damage you deal. Less pellets hits = less damage you deal. Logical. This is why shotguns are less reliable at longer ranges.


(potty1) #23

[quote=“Nail;8636”]potty doesn’t like shotties cause they kill him and he can’t use them
o:) [/quote]

I couldn’t use the rifle, mortar or MG in ET but never complained about them. My suggestion for the shotguns have not changed over the last 24 months. Give them to the heavy classes as with lights it just ISNT WORKING.


(strawberryJacket) #24

Shotguns arent the problem (aside from the being inconsistent) but shotguns with light classes are. then again proxy with smg is a bit insane as well. Lets be honest here, do anyone expect splash damage to remove shotguns from light classes ? I dont see this happening, its splash damage that we talk about.


(Looms) #25

Shotguns for heavy classes only ? Yes please.


(Tomme) #26

I think having light classes with shotguns is fine but very hard to balance, maybe have a look at how the Scout is done in TF2, they seem perfect.


(sinKrin) #27

I’ve had more of a play with the shotguns now. They seem pretty balanced IMO. The low health of the mercs that use them balance out nicely against others that don’t. I found Skyhammer quite good at countering them so long as you keep your distance.


(Shackahn) #28

I found Skyhammer quite good at countering them so long as you keep your distance.

Realistically though, there are few places on the maps where distance comes into play.


(sinKrin) #29

You don’t need that much distance. Aiming for the head while moving worked for me on most occasions. Backing up and maintaining my aim worked on others. There’s also plenty of cover to duck behind between their shots.

The only trouble I ran into was the C4 obj on Underground, but that one needs a coordinated effort against a decent defensive side.


(Tomme) #30

Just to add as well, if a shotgun player misses their first shot on you or fails to kill you with that shot, they drop so easily they normally die before the next shot.


(Nail) #31

[quote=“potty;8947”][quote=“Nail;8636”]potty doesn’t like shotties cause they kill him and he can’t use them
o:) [/quote]

I couldn’t use the rifle, mortar or MG in ET but never complained about them. My suggestion for the shotguns have not changed over the last 24 months. Give them to the heavy classes as with lights it just ISNT WORKING.[/quote]

I agree, but what to give proxy as a primary ?
her machine pistol is a fav gun


(bubblesKeyboard) #32

Shotguns are fine. I think the issue is shotguns with light classes. Even so I think it’s fine. They’re not very forgiving weapons


(Shackahn) #33

An M1 Garand with a grenade on the end?


(potty1) #34

[quote=“Nail;9078”][quote=“potty;8947”][quote=“Nail;8636”]potty doesn’t like shotties cause they kill him and he can’t use them
o:) [/quote]

I couldn’t use the rifle, mortar or MG in ET but never complained about them. My suggestion for the shotguns have not changed over the last 24 months. Give them to the heavy classes as with lights it just ISNT WORKING.[/quote]

I agree, but what to give proxy as a primary ?
her machine pistol is a fav gun[/quote]

Her secondary is as good as sawbones’ smg. Give her a pistol as secondary and have that machine pistol as main. Her mines are better than granades. She is the fastest merc and does obj’s fastest too :s


(Szakalot) #35

[quote=“potty;9452”]
Her secondary is as good as sawbones’ smg. Give her a pistol as secondary and have that machine pistol as main. Her mines are better than granades. She is the fastest merc and does obj’s fastest too :s[/quote]

maybe slightly buff the smg in that case, but totally agree that she doesn’t need one of the best secondaries in the game


(Eox) #36

The shotguns are already performing very poor at longer ranges. I really don’t think it needs a nerf. Headshots and shotguns efficiency are totally random once an average range is reached. At the same range you just get ruined by all kind of non shotgun weaponry. Fighting in open areas with shotguns is a living purgatory. You can’t do anything on Chapel for exemple if you don’t ambush the defending team. Meanwhile, because you play mercs with low hp, you get wrecked in a very short lapse of time, unless you are camping an health station.

Shotguns are far more hindering than you guys think. And scoring kills at longer range with the secondary weapon is far harder than it looks.


(steamingIntern) #37

Give some mercs instakill weapons at close range
No other classes have instakill weapons at any range, excluding headshots

hue


(B_Montiel) #38

Still, merc available atm makes the game shotgun crowded.
More and more proxy players are going hochfir builds so I guess that’s for a reason.


(Szakalot) #39

[quote=“B. Montiel;9546”]Still, merc available atm makes the game shotgun crowded.
More and more proxy players are going hochfir builds so I guess that’s for a reason.[/quote]

I’ve always considered this SMG subpar to the alternatives, but it actually comboes quite insanely on a light merc. High RoF, pinpoint accuracy + light’s mobility and you’re basically playing a Quakelive character with LG against CS players.


(Eox) #40

[quote=“B. Montiel;9546”]Still, merc available atm makes the game shotgun crowded.
More and more proxy players are going hochfir builds so I guess that’s for a reason.[/quote]

That SMG thing trades raw firepower for the ability to fight at longer range. I kinda makes Proxy more balanced. I am not surprised to see that loadout being popular.

I’ll be a bit off topic now : I got couple of Hochfir SMG builds too, but they aways came with a Tolen MP in the loadout. Isn’t that a bit redundant ? I mean, I have already a high rate of fire primary, why should I use a high rate of fire secondary ? Maybe the stats differ and one is more powerful while the other is more accurate or something.