Shortest path to a wanted Cobalt ?


(yenku) #1

Had 2 useless Cobalts, 24k credits, wanted a BL32… did my Trade IN…
Almost there, got this beauty
http://i.imgur.com/HpcNjig.png

Now that I’m starting again from scratch…
What is, by your own experience, the shortest path to another wanted Cobalt?
Buying Elite cases apart.


(RyePanda) #2

Buying expert cases.


(TheAcidpiss) #3

this might sound rude ( I don’t mean it to be)

but unless you have lock-on as one of your augments your not even close.

When you have lock-on as one of your augments your “almost there”

And when you have lock-on WITH the weapon loadout you want, then you are " there"

:wink:


(yenku) #4

Nah don’t worry @TheAcidpiss , :wink:
I know what you mean with lock-on and, I’m not that good right now to feel the difference,
I mean, I’m still a newbie with fletcher, still learning, still doing lot of errors but, about lock-on I’m covered

Is just that I’m not a big fan of Gold, and Quick Draw is better then nothing. I like Flying Pig too.


(Dieu-Sama) #5

Quick Draw > Lock On

Stickies detonate almost as fast, AND you get your regular 30% faster weapon switch


(N8o) #6

[quote=“TheAcidpiss;121887”]this might sound rude ( I don’t mean it to be)

but unless you have lock-on as one of your augments your not even close.

When you have lock-on as one of your augments your “almost there”

And when you have lock-on WITH the weapon loadout you want, then you are " there"

:wink: [/quote]
I am inclined to disagree. The time difference between lock on and quick draw is so insignicant that it might as well be zero.

I do well with the BL33, and it’s the loadout that I use at this moment. I tried the BL32, but Lock On glitches far too often.


(Drcipres) #7

[quote=“Haise;121907”][quote=“TheAcidpiss;121887”]this might sound rude ( I don’t mean it to be)

but unless you have lock-on as one of your augments your not even close.

When you have lock-on as one of your augments your “almost there”

And when you have lock-on WITH the weapon loadout you want, then you are " there"

:wink: [/quote]
I am inclined to disagree. The time difference between lock on and quick draw is so insignicant that it might as well be zero.

I do well with the BL33, and it’s the loadout that I use at this moment. I tried the BL32, but Lock On glitches far too often.
[/quote]

And Tough is great with a class that has a Lone wolf playstyle, and Flying pig with fletcher is pretty good, you will be escaping a lot from gun fights or for detonate the stickies. BL33 > BL32


(Jostabeere) #8

Atleast not a H63.

[quote=“Dieu-Sama;121904”]Quick Draw > Lock On

Stickies detonate almost as fast, AND you get your regular 30% faster weapon switch[/quote]

Fail safe+ Lock on > Quick draw.


(Haki) #9

you certainly don’t start from zero.
This would be my preferred fletcher loadout, so feel free to keep it until there’s trading so you can gift it to me :slight_smile:


(Ctrix) #10

Don’t


(Feley) #11

Every merc has one best loadout card with all useful augs, while Fletcher is “locked-on” only on those with lock on or quick draw… And there is none of loadouts with both of them… I mean take sparks 383 or skyhammer’s M92 for example… Those loadouts have all augs useful, while fletcher have maximum of 2 good augments (quick draw, lock-on, double time?, fail safe?)… Hate that fact.

On the other hand, all mercs should have loadouts like Fletcher (not the other way around)… Multiple choices of best loadouts, not just fixed one that is “must have”.


(Drcipres) #12

Actually, BL33, is in the catagory of 383, tough is fantasitc with a lone wolf merc, the flying pig is great for fletcher, you will be jumping a lot, and quick draw
And the same for the BL32, fail safe is usually good, a lot of people will get sticked in front of you, springy now is amazing, lock on is great


(Feley) #13

Actually, BL33, is in the catagory of 383, tough is fantasitc with a lone wolf merc, the flying pig is great for fletcher, you will be jumping a lot, and quick draw
And the same for the BL32, fail safe is usually good, a lot of people will get sticked in front of you, springy now is amazing, lock on is great
[/quote]

Of course BL33 is good, but I would never say it’s great… Neither would I say that for BL32, nor A31…
Every stealth based augment got buffed, but it still isn’t much of a deal to me…

In category of 383 I would put loadout for Fletcher like this Blishlok, Empire-9, beckhill knife, Lock-on, Quick Draw and Fail-safe/double time.
Also, I prefer BL32 over BL33, but everyone has their own taste.

EDIT: Another example would be Fragger with K-121/M4, S&W, Cricket Bat, Explodydendron, Fail-safe and Unshakeable…
Some mercs just have unfair loadouts that will outmatch others, and IMO it should be changed.


(doxjq) #14

[quote=“Feley;122111”]
Some mercs just have unfair loadouts that will outmatch others, and IMO it should be changed.[/quote]

It’s kinda counterintuitive though to a degree. I’ve seen people harp on about certain loadouts for certain mercs being completely OP while even though so many people agree, I totally disagree and prefer a different loadout, and for the life of me can’t use the loadout they all think is OP to save myself.

For instance I am a really aim heavy player. My favourite loadout for Fragger is the one with the BR-16 and Springy. I dunno the name, I can’t remember it, but find someone else who agrees it’s his best loadout haha.

I find that with a lot of mercs though, nearly every one I use in fact.

Any way enough about my preferences, the point I am trying to make is just that everyone prefers something different and will make a crap card look good if it suits their play style.

Of course there are a few terrible exceptions though.


(MarsRover) #15

@rancid Not the best example - BR-16 is the least popular weapon on Fragger. Primary is the most important thing in choosing a loadout for most mercs (except for high level pugs etc where Fragger’s M4+Unshakeable was considered better that K-121 before explosives gib nerf).

I’d like you to describe to me what playstyle makes Sparks 181 or 273 good. One has some jumpy stuff that Sparks doesn’t really need with her base speed, the other one has augments good for an assault, not for a back-line sniper/medic. Both have no healing augments. If you compare Sparks to Phoenix - he has 1 or 2 healing augments on every card, but never 0 or 3. Every time I play him I can choose one at random and happily use it. Sawbonez is also bad - 2 best loadouts, the rest ranges from weak to total crap - why even put Tough on a freaking medic?


(Rewolf) #16

The shortest path to a wanted cobalt is to trade with, or possibly steal from, @Sniff


(Eox) #17

[quote=“flease;21280”]Had 2 useless Cobalts, 24k credits, wanted a BL32… did my Trade IN…
Almost there, got this beauty
http://i.imgur.com/HpcNjig.png

Now that I’m starting again from scratch…
What is, by your own experience, the shortest path to another wanted Cobalt?
Buying Elite cases apart.

[/quote]

Not that bad ! BL33 is still one of the best loadouts, though a lot of people prefer BL32 since the Springy buff which is understandable. I am myself trying to get BL32.


(doxjq) #18

[quote=“MarsRover;122291”]@rancid Not the best example - BR-16 is the least popular weapon on Fragger. Primary is the most important thing in choosing a loadout for most mercs (except for high level pugs etc where Fragger’s M4+Unshakeable was considered better that K-121 before explosives gib nerf).

I’d like you to describe to me what playstyle makes Sparks 181 or 273 good. One has some jumpy stuff that Sparks doesn’t really need with her base speed, the other one has augments good for an assault, not for a back-line sniper/medic. Both have no healing augments. If you compare Sparks to Phoenix - he has 1 or 2 healing augments on every card, but never 0 or 3. Every time I play him I can choose one at random and happily use it. Sawbonez is also bad - 2 best loadouts, the rest ranges from weak to total crap - why even put Tough on a freaking medic?[/quote]

That’s exactly my point though. I’m saying I like the BR-16 best and everyone else hates it / will argue all day that it’s terrible compared to the M4 in competitive play. All I was getting at is each to their own, and that I don’t think there is just one best loadout as so many people imply, hence my BR-16 example.

Also as I said, there are a few exceptions. I’m not very familiar with Sparks (don’t use her much) but in all honesty I do find springy even more effective on mercs who are faster. I find it easier to keep fluid movement with the faster mercs while jumping around than I do with the slower mercs. I’ve seen quite a few people use sparks and abuse it in tight corridors where they bounce around like absolutely crazy.

I think Sparks is a bit different though. Her healing gun is technically a pretty dominant weapon if used correctly, which can also be used long range (sure it isn’t common, but it does and can happen) so it’s no surprise she doesn’t have the same powerful healing augments as Phoenix. 90% of the people I see using Sparks use her healing gun as their main weapon, so I think that’s why you can be more flexible with her loadouts.

But any way, re: the two cards you suggested. To me 273 is a no brainer. My favourite merc in the game is Proxy and my favourite loadout for her is the KE53 which like the 273 for Sparks, has both quick draw and drilled. In combat each of those by themselves are awesome, but together even better. Being able to reload your weapons quickly mid battle - I can’t even tell you how many times this has saved my life while I’m boucing around or ducking in and out behind cover, not to mention being able to switch out the pistol double speed aswell. So the 273 is actually really appealing to me. Those two augments are literally the only reason I picked the KE53 for Proxy. The fact that it also has the Hochfir was a bonus.

re: the 181. I come from a Quake Live background which has basically made me a very aim heavy player and I base my game around very fast movement (if you’re not familar with Quake Live the movement is about as fast as you’ll ever get from an FPS game), so this is why I am a fan of springy. Pair that up with quick draw and I think you have a decent up close combo.

To be honest, for me if anything, I would say her worst loadout is the 172 and 343.

I know the MP-400 and the Tolen are bad compared to the Empire-9 but given the fact that I would be using them as secondary weapons with Sparks, I wouldn’t be as concerned as I would be picking a main for another merc.


(Haki) #19

I don’t think you understand what you are talking about.
Discussing the value of augments without being familiar with the playstyle of a merc.

Why would you enjoy the augments of the 273, if you mention in your last paragraph that her primaries don’t matter that much to you?
Drilled doesn’t affect your revivr gun and quick draw isn’t exactly important as well.

And if her revivr is so dominant, why not make it even better using the 383 or perhaps 281 ?


(Skalor) #20

[quote=“Dieu-Sama;121904”]Quick Draw > Lock On

Stickies detonate almost as fast, AND you get your regular 30% faster weapon switch[/quote]

https://youtube.com/watch?v=iAF42JhKlKs