While I am preparing a longer feedback on the current map, I couldn’t help myself but rage at this map again.
Since “THE” spread-update, this map has become a even worse killbox.
I honestly cant even give real feedback on this map, because now the defenders constantly spawnrape the attackers.
Thunder, Redeye and Aura desperately needed a nerf, but now also Arty just has to spam his OP’ness in the small corridors.
That elevator still is useless, since you now can block it with turrets/ammostation/healstation + It takes less than 2 seconds to fall to the ground flour again, when no jumping out of this death-trap.
The “main routes” still are totally unfair for the attackers. There are basically unlimited positions for the defenders at the ground floor, in the objective and on the roofs. Blowing up the entrances is more a penalty than a goal since fighting in the main killbox ( u call it objective) is all random. ( Just named classes run in the objective and “RATATATATA” + spawn time issue + no need for medics)
- Capture-objectives in a box? I mean… why? How will this work out when explosives make it back into the game?
I would even say you remove that map from the current pool till there is major update on this map with more routes or you gave up hope on this metro-copy. I wont play this map again.
(I still give u a hug for fixing the broken entrances.)