Hi.
I have a alpha texture ( fence ) on my map which is not possible to shoot through.
I created a brush with the alpha texture on one site and nodraw on the other site. I have also tried to have culk instead of nodraw, but it does not work.
This is my shader for the alpha texture :
textures/ammo_bunker2/a_med6_fence
{
qer_editorimage textures/ammo_bunker2/a_med6_fence.tga
surfaceparm trans
surfaceparm alphashadow
surfaceparm nomarks
surfaceparm nonsolid
cull none
nomipmaps
{
map textures/ammo_bunker2/a_med6_fence.tga
blendFunc GL_ONE GL_ZERO
alphaFunc GE128
depthWrite
rgbGen identity
}
{
map $lightmap
rgbGen identity
blendFunc GL_DST_COLOR GL_ZERO
depthFunc equal
}
}
I believe that this should be possible. Anyone knows how this can be done?

