Hey guys,
So I made a discovery today while playing against Domm, and figured I’d share it and see if others have noticed the same thing.
I know there are some players that adjust there shooting sequence (who shoots first, second, third…) to find out how to get the most dmg output. I do it sometimes if I’m trying to finish a unit and it only has a couple of hp left, and it usually works well.
So after a bit of testing, I realized that the damage output based on the position your units shoot in, are already pre-determind at from the start of your turn.
For example:
- I had a sniper that showed he will shoot 103. I shoot and he actually only shoots 101dmg.
- I undo the shot, I move my captain up and take a shot with him first, then shoot with my sniper again and he still shoots 101dmg.
- I undo the sniper shot again, I shoot with my captain a second time and then with my sniper and this time he shoots 104dmg!
- Now what I realized after trying several more combinations was that my sniper will always shoot 104dmg when he shoots the 3rd shot.
So this means, what ever sequence of shooting I choose, I should always keep my snipers shot in 3rd place. Or if I have a unit with smg that crits 3-4 times going 2nd, I should always have him shoot second.
Make sense?
You can test it and see if I’m right
Armed