Shooter


(Higgins) #1

Can some one tell me how to get a shooter to work when you pull a switch?


(Loffy) #2

There a different ways to do it. A simple way: Make a func_door, a small one. Small like a button. You can choose which angle it will move, when it is activated by the player in the game. Then you let it target a shooter. Compile and run.
Player walks up to “button”, see the “use hand” symbol.
It should work. I hope.
//Loffy


(Red RevYol) #3

I did that and the only thing it did is the sound.


(Darkfrost) #4

Was the target on the door same as the name of the targetname of the shooter?

Also, was your shooter targeting something?


(TOk) #5

Your shooter need to be targeted with a info_null (not?) to give it a direction.

about info_(not_)null:
-use null with there no need to caculate position in game.
-use not_null when a calculation is needed .

//google tools inside , caculation may be an older word ?