I have a shooter_rocket in a map that I am working on.
No matter what I try, the shell always ejects in the direction of 180º , regardless as to which way the shooter is pointing.
I have also tried targeting the shooter and changing the angle but the shell always ejects in the 180° direction.
I have also moved the target around as well as trying different angles in the shooter_rocket entity all with the same results - shell goes towards 180°.
Any clues?