shooter_rocket mini problem


(nikita) #1

ok i have made a shooter rocket. used everything i need info_bignull
activated by a button that make the shooter_rocket going 4 it

but my problem is everything is working but am telling the shooter_rocket 2 blow an func_explosive door. but it doesnt seem to damage it.? why?


(CooperHawkes) #2

i think it might work with etpro… stock et is a little bit buggy with non-hand-held weapons and func_explosives… e.g. try to shoot a glass window with an mg42… you wont have any luck destroying it in vanilla et.
try to fake the effect with a well timed target_delay connected in between the func_button and the func_explosive


(carnage) #3

or use the allertentity command in the script

ime not sure but i think its better to use the rather than than more entites in the map? but that might just just be ******