I’m trying to use a shooter_mortar at the end of my Mobile Flak 88 and this is weird… When I trigger the shooter, I get the MG42 sound and a tiny whiff of smoke (a la MG42). I tried adding noise/sounds/blah/mortar_fire.wav and sound(s) etc but that didn’t do anything…
I could use a target_speaker but I can’t even turn the MG42 sound off… Though it’s a bit muffled by the other sound. Of course I could come up with a complete way of my own but I’d lose the efficiency of the shooter. Easy enough to target it to an info_notnull and it shoots where you want…
Anyone dabbled with that?
