Shine on, you crazy pyromaniac: Salamander


(raspberryPike) #1

Salamander (Male)

Fire support (literally)
Role: indoors/close-quarters

130 Hp, 390 movement speed

Average-large hitbox

Backstory: A former librarian and poet who lived in London who found a companion for life in one of his customers. He has lost track of his true love in the war, and is now looking for her with a passion as hot as his flame thrower (intended to be a joke among mercs for how much of a kitten he is even though he is so strong and deadly)

Ability 1: 40Kg Flame blaster
Haiku: It’s his risky plan: to burn the competition: all of this for her
This ability is basically a flame thrower, and is designed as such

Damage: 35 per second (all mercs can live at least 3 seconds in direct fire)

Fire is wide spread and bounces off walls and corridors (fire that bounces off surfaces deals half damage, can bounce multiple times)

Slows down to 70% when carried, move at half that speed when in use (Similar to Rhino’s mini-gun, but no spin-up time)

Reaches up to 30 meters, but damage fall-off starts at 5 meters and has a minimum of 10 damage per second (all mercs survive at least 10 seconds in direct fire at max fall-off; enough time to GET OUT)

When starting to fire, you continually fire for 10 seconds until the gas canister is empty (I.E., hybrid between Nader’s grenades and Rhino’s mini-gun)

Can hold 3 canisters at once, regenerate canisters once every 17 seconds

Can right click to drop a canister on ground (lose 1.2 canisters worth of cooldowns)
When shot at, explode for 75 damage, can be shot at by enemies, deals self-damage on detonation

Flame thrower does not detonate or damage enemy deployables

Ability 2: Large Ammo Pack
Rhyme: Pack your gun mate, change the battle’s fate!
Large ammo packs are a beast at providing mercs with bullets and abilities; a backpack full of ammo and a new gun for mercs to use instead of their empty one.

Large Ammo Packs refill a merc’s entire ammo cache at once, even the clip they are currently using. They are larger than Large med packs and have a hit box as such (Not team specific)

Can carry up to 3 at once

On direct hit: +25% cooldowns return to hit merc

While most ammo supply packs are spammable and provide a spread of ammo to all teammates, this ability rewards strategically giving ammo directly and only to those who truly need it, being a way of getting a better result from less, and being more strategic for an entire team.

Weapons:
Being the most close-quarters oriented merc, Salamander’s weapon set revolves around close to medium range combat, unlike medium-long range of most fire support.

Primary:
Crotzni SMG (Default)
SMG-9
KEK-10

Secondary:
DE .50 (Default)
Caulden
S&W revolver

Melee:
Cricket Bat
Kukri
Beckhill

Intention: Dominate close-range combat against mercs, but ineffective against deployabe using mercs. Significantly weaker against long distance mercs and those who can get out of his fire and to a medic first.


(Dysfnal) #2

I like the idea of a large ammo pack, though the 25% reduction could be a bit high (Idk)
The flamethrower should leave fire on surfaces it hits, like Stoker’s Molotov, but for a much shorter time, and also to set him apart from rhino. This might not be enough to warrant a new character though


(Naonna) #3

Fire while indoors is very powerful. Fire on key points can be very powerful. Fire on dome or other large maps… not so much. The character is a close-range stoker with stronger area denial. This doesn’t seem like it would be fun to play against unless you have a red-eye to put out the fires.