Salamander (Male)
Fire support (literally)
Role: indoors/close-quarters
130 Hp, 390 movement speed
Average-large hitbox
Backstory: A former librarian and poet who lived in London who found a companion for life in one of his customers. He has lost track of his true love in the war, and is now looking for her with a passion as hot as his flame thrower (intended to be a joke among mercs for how much of a kitten he is even though he is so strong and deadly)
Ability 1: 40Kg Flame blaster
Haiku: It’s his risky plan: to burn the competition: all of this for her
This ability is basically a flame thrower, and is designed as such
Damage: 35 per second (all mercs can live at least 3 seconds in direct fire)
Fire is wide spread and bounces off walls and corridors (fire that bounces off surfaces deals half damage, can bounce multiple times)
Slows down to 70% when carried, move at half that speed when in use (Similar to Rhino’s mini-gun, but no spin-up time)
Reaches up to 30 meters, but damage fall-off starts at 5 meters and has a minimum of 10 damage per second (all mercs survive at least 10 seconds in direct fire at max fall-off; enough time to GET OUT)
When starting to fire, you continually fire for 10 seconds until the gas canister is empty (I.E., hybrid between Nader’s grenades and Rhino’s mini-gun)
Can hold 3 canisters at once, regenerate canisters once every 17 seconds
Can right click to drop a canister on ground (lose 1.2 canisters worth of cooldowns)
When shot at, explode for 75 damage, can be shot at by enemies, deals self-damage on detonation
Flame thrower does not detonate or damage enemy deployables
Ability 2: Large Ammo Pack
Rhyme: Pack your gun mate, change the battle’s fate!
Large ammo packs are a beast at providing mercs with bullets and abilities; a backpack full of ammo and a new gun for mercs to use instead of their empty one.
Large Ammo Packs refill a merc’s entire ammo cache at once, even the clip they are currently using. They are larger than Large med packs and have a hit box as such (Not team specific)
Can carry up to 3 at once
On direct hit: +25% cooldowns return to hit merc
While most ammo supply packs are spammable and provide a spread of ammo to all teammates, this ability rewards strategically giving ammo directly and only to those who truly need it, being a way of getting a better result from less, and being more strategic for an entire team.
Weapons:
Being the most close-quarters oriented merc, Salamander’s weapon set revolves around close to medium range combat, unlike medium-long range of most fire support.
Primary:
Crotzni SMG (Default)
SMG-9
KEK-10
Secondary:
DE .50 (Default)
Caulden
S&W revolver
Melee:
Cricket Bat
Kukri
Beckhill
Intention: Dominate close-range combat against mercs, but ineffective against deployabe using mercs. Significantly weaker against long distance mercs and those who can get out of his fire and to a medic first.