Is there a way to make a shader visible only when ur far away from it?
Shaser Q
obsidian
(obsidian)
#2
Sort of. You can exploit the “portal” directive to do something like this to some degree of success. It modifies the vertex alpha value of the surface based on distance.
Some games have additional shader directives typically used on small detail objects like rocks or foliage, though it usually works in reverse of what you are trying to do.