
There is some shadow borkage going on here. The 2 strips of shadow shouldnt be there. My compile settings are as follows:
-meta -vis -light -fast -filter -super 2
There isnt anything special about the ground shader as well:
textures/v2dm1/v2_1r_floor
{
surfaceparm metalsteps
{
map textures/v2dm1/v2_1r_floor.tga
rgbGen identity
}
{
map $lightmap
blendfunc gl_dst_color gl_one_minus_dst_alpha
rgbGen identity
tcGen lightmap
}
}
I even tried blendfunc filter, still comes out the same. I also tried turning those 5 brushes into a func_group and setting its own _lightmapscale size, all that did was make it more prodominant. I did a search for ‘Shadows’ but i couldnt find anything to solve my problem. Any thoughts?
V^2



