I’ve constructed a fairly complex structure using both curves and brushes. I’ve got rounded arches made of patches which are placed next to my brush work. For some reason when I look at the map in-game the patches (end caps between the curved arches and adjacent walls) are shaded differently to the brushes. For some reason they appear brighter. Any ideas why this is happening?
Here is a screen which shows the problem:

Any help would be appriciated! :drink:



