Hello 
I have a shader problem, as the topic title states, most of my shaders doesnt show ingame, tough they’re visible in radiant.
The map is called “canyon_depths” and stored in its pk3.
the pk3 provides the “canyon_depths.shader in scripts/*” pointing to textures stored in “textures/canyon_depths/various subfolders”
The textures files are TGA 24, 32, and jpegs.
Sample of shader scripts :
textures/canyon_depths/terrain/yatta_concrete_vieux_256
{
qer_editorimage textures/canyon_depths/terrain/yatta_concrete_vieux_256.tga
surfaceparm rubble
}
textures/canyon_depths/terrain/old_wood
{
qer_editorimage textures/canyon_depths/terrain/old_wood.jpg
surfaceparm wood steps
}
textures/canyon_depths/terrain/yatta_A_sable_5
{
qer_editorimage textures/canyon_depths/terrain/yatta_A_sable_5.tga
surfaceparm rubble
q3map_lightmapsize 256 256
q3map_forcemeta
q3map_nonplanar
surfaceparm nomarks
surfaceparm gravelsteps
surfaceparm landmine
surfaceparm pointlight
}
When I run the map, only a few shaders contained in the “canyon_depths.shaders” file is loaded.
Im using a fairly clean install of ET.
If anyone can point me the thing I did wrong … Sob