sorry ive been askin so much lately but im tryna learn all other stuff before i go ahead and start making the map
for shaders- i havent got one to load right yet. i keep getting “shader not found” brushes. is it because my space is too filled up? i have tons and tons of textures because there comming from all the pk3s in my etmain. also ive been loading prefabs from a pen drive. is this bad for modeld prefabs and shaders/textures or should they all be placed in their folders in etmain. i deleted and reinstalled everything. im gona have a seperate install just for gtk and one for playing
i tried to follow the 2bit skybox tutorial here http://www.pythononline.co.uk/et/tutorial25.htm i placed the script in etmain/scripts and the prefab in etmain/maps/test or whatever dir. it told me to i edited the text to put “test” my map name and still got the shader not found brush. on the tut is says move the box outside without resizing it. how can it be a sky box if it doesnt surround the map. it says he places it in the left corner i tried a couple tuts what am i doing wrong. i know its just something stupid im overlooking
sorry post so long hope anyone even reads it lol:rolleyes:

I use it since I started mapping and now I’m able to make basic shaders.