I am new to making maps in Doom3, but not new to mapping in general. I made a test map to toy around with the textures, and I’ve found that none of the shaders/models that should emit light (example: gottubelight, or swinginglight_round (not exact name)) don’t emit light in game. I have to put in a light entity, but I don’t know how to set up light projection.
D3Editor has been recommended, but:
- Linux is my main OS, and the D3Editor is Windows only.
- Tried Doom3 in WINE, it does not install properly.
- Tried using the D3Editor on my WindowsXP partition; it bugs the hell out.
I would follow the guides for D3Editor, but Netradiant doesn’t have some of the same menus.
Any suggestions would be helpful. Thanks in advance.